3
I Use This!
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Commits : Listings

Analyzed about 7 hours ago. based on code collected about 7 hours ago.
Jun 02, 2024 — Jun 02, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Rename weapons field 'model' to 'ammo_model'
TheJosh1337
as Josh Heidenreich
More... over 8 years ago
Dyn character controller tweaks
TheJosh1337
as Josh Heidenreich
More... over 8 years ago
Further cleanup of RenderOpenGL::mainViewport
TheJosh1337
as Josh Heidenreich
More... over 8 years ago
Don't init viewport at game start
TheJosh1337
as Josh Heidenreich
More... over 8 years ago
Adjust FOV for first and third person views
TheJosh1337
as Josh Heidenreich
More... over 8 years ago
Scale unit speeds to reasonable levels
TheJosh1337
as Josh Heidenreich
More... over 8 years ago
Add much more testing into heighttest map
TheJosh1337
as Josh Heidenreich
More... over 8 years ago
Ensure GL_BLEND disabled at start of each frame
TheJosh1337
as Josh Heidenreich
More... over 8 years ago
All entity deltas to be as floats
TheJosh1337
as Josh Heidenreich
More... over 8 years ago
Rejig player -> vehicle operate interface
TheJosh1337
as Josh Heidenreich
More... over 8 years ago
Allow lifting of any Entity, not just objects
TheJosh1337
as Josh Heidenreich
More... over 8 years ago
Change Unit::drive to be protected
TheJosh1337
as Josh Heidenreich
More... over 8 years ago
Don't render local player in first-person view
TheJosh1337
as Josh Heidenreich
More... over 8 years ago
Don't debug-draw players when in first-person view
TheJosh1337
as Josh Heidenreich
More... over 8 years ago
Guard view mode changes behind getters and setters
TheJosh1337
as Josh Heidenreich
More... over 8 years ago
Fix the stuck when not moving bug
TheJosh1337
as Josh Heidenreich
More... over 8 years ago
Fix mouseRaycast formular and therefore mouse picking
TheJosh1337
as Josh Heidenreich
More... over 8 years ago
Map pick cursor to be 1x1x1
TheJosh1337
as Josh Heidenreich
More... over 8 years ago
Map pick cursor to be 1x1x1
TheJosh1337
as Josh Heidenreich
More... over 8 years ago
Added 'wood pallet' object
TheJosh1337
as Josh Heidenreich
More... over 8 years ago
Add remaining three rocks
TheJosh1337
as Josh Heidenreich
More... over 8 years ago
Play empty weapon sound during reloading
esper
as Magnus Espersson
More... over 8 years ago
Add some rocks to 'bride to near' map
TheJosh1337
as Josh Heidenreich
More... over 8 years ago
Additional rock model
TheJosh1337
as Josh Heidenreich
More... over 8 years ago
Change various friction levels
TheJosh1337
as Josh Heidenreich
More... over 8 years ago
Object types to have setable mass
TheJosh1337
as Josh Heidenreich
More... over 8 years ago
Add rock object
TheJosh1337
as Josh Heidenreich
More... over 8 years ago
Add many objects to the map builder
TheJosh1337
as Josh Heidenreich
More... over 8 years ago
Improve AnimPlay::calcTransformNode method
TheJosh1337
as Josh Heidenreich
More... over 8 years ago
Only calculate animplay transforms once per frame
TheJosh1337
as Josh Heidenreich
More... over 8 years ago