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Analyzed about 6 hours ago. based on code collected about 14 hours ago.
Posted almost 15 years ago
Title: LowPoly Human Figure ClassDescription: In this class Dipingo will be modeling a human figure with under 500 polys. This class is based on Box modeling techniques and will be geared for the intermediate Blender user. Please see post for more ... [More] details.Begins: Tuesday, May 5th, 2009 @ 1:00AM (GMT)Maximum Registrations: 20In this class Dipingo will show you the basics of making a low poly figure.I will get a more detailed outline up in a couple hours. [Less]
Posted almost 15 years ago
Title: Basic Rigging and AnimationDescription: Dipingo will offer a basic Rigging and animation class. Please read the post to get more information.Begins: Wednesday, May 6th, 2009 @ 1:30AM (GMT)Maximum Registrations: 20Topics covered in this class ... [More] will be:Rigging:Bone structureAdding bonesXrayIK solver ModifierAnimation:Inserting Key framesMaking a loopusing IPOcurves control action speedsIntroduction to the NLA windowThis class is for the intermediate user and will cover the information. This class will not be recorded. Sorry. [Less]
Posted almost 15 years ago
If you use Linux to create architectural visualization or develop architectural projects, how can you define your workflow? I have to say that I don?t know much architects or companies that have a workflow for develop architectural visualization or ... [More] projects, based on Linux machines. Some of that is related to the fact that in colleges [...]Related posts:Blender 3D for architectural visualization How to produce architectural visualization with Blender 3D? And before...Architectural visualization and video presentation A long time ago, all you would need to make...Modeling for architecture: How to create curved curtain walls in Blender 3D? At some point in the modeling process we have to... [Less]
Posted almost 15 years ago
Der begehrte Award Wip des Monats wurde gestartet! Ab sofort könnt Ihr überall auf der Homepage abstimmen.Dieses Mal gehen die folgenden Wips an den Start:»Ritter« von Dr. Colussus »Howard Hughes H-1 Racer« von BravoZulu »Wohnanlage mit Hof« von ... [More] tDirk »Schleicher« von Kologe»P190 chassis« von linolafett Achtung: Seit diesem Mal sind es fünf, stat drei TeilnehmerDie Umfrage läuft bis zur nächsten Ausgabe. Mehr Informationen erhaltet Ihr auf der Seite zum Wip des Monats.Viel Glück an alle Teilnehmer und hoffentlich viele Stimmen,blue_boneblue_boneblenderzinAward, Wip, des, Monats, blenderzin [Less]
Posted almost 15 years ago
Tony Mullen wrote: Here's a little animated short I did recently and submitted to the CFC Shorts Non Stop shorts competition. You can vote for it here.
Posted almost 15 years ago
My last post about Gimp was as I suspected. And what happened was thatafter a few posts, the constant battle of GUI's came up. It's funnyhow certain things are constant, and how reluctant some people are oflearning a new interface for some things ... [More] (while sometimes it just getsaccepted).A few situations the interface is blocking because1.) It's so off from what others are doing2.) It goes against all logicI've only found 2 application that actually has these two points (intheir own way).BlenderIt's "off" because of how you interact with objects. No otherapplication in the world has this kind of behavior. While you can overcome it, it's still blocking and not a very intuitive way of working.Blender users might disagree, but as a user of many programs I muststill say that it is NOT good for anything. You can change thebehavior in the preferences, but it is STILL a far cry from how othersare doing it. And there is a good reason why others have it as theydo. Picking and Selecting things should NOT be an issue. The rest ofthe GUI is fine, it's different, but so are other applications. WhileINTERACTION should never be different.I have high hopes for 2.5 since I can then convert even more people toblender. I still love to work in blender, but I would really like tosee them change the interaction part. It's off, and it is what everynew user is complaining about.Z-BrushGoes against all logic. Sorting menus by alphabetic order?? gimme me abreak... And that you have to read tutorials about how to exportdisplacment maps to various programs... And this is by far myfavorite, the displacment map is actually the alpha that you export.And the "viewport" you have is a document, so you can't really zoom inand out but you scale the model.As you can see Gimp is not amongs them, because the GUI actuallyfollows the common guidelines of what a application should look like.When people said that it "should look and act as photoshop" I thinkthose people are narrow minded fools, and my follow up question wouldbe "so which version of photoshop should the aim for then?".If you look at Photoshop 4.0 and Photoshop CS4 they are quitedifferent. So just tell me which version it is. And if the answer is"shortcuts", just google it....So people... let me know what you think! [Less]
Posted almost 15 years ago
Uma atualização pesada na seção de materiais está prevista no wiki (primeiramente na versão em inglês) passando por edições e mudanças de conteúdo grandes.
Posted almost 15 years ago
Customised production hot at the moment. A new service allows you to design the print on your own shoes - powered by Blender. ProMotion Studios (Jellibots, Beer Rig, Kajimba, Slimers, Lighthouse ) have done it again!James Neale wrote:In mid 2008 ... [More] , ProMotion Studios was commissioned by RYZ Shoes to generate the 3D assets and submission scripting [...] [Less]
Posted almost 15 years ago
Katsbits.com use the sculpt tool to make a house look a LOT older.From the tutorial:'Ageing' a model is one of the more tricky aspects of 3D, making it looked 'used' in such a way that it appears natural and random, like its falling to bits under its own weight; normally this would mean some extensive [...]
Posted almost 15 years ago
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