Posted
about 15 years
ago
Kernon has posted a a tutorial on efficient preview rendering at CG Cookie.Preview rendering is an important part of your workflow and needs to be as efficient as possible. It's important to have strategies and techniques for the earlier stages of scene development that facilitate a smoother workflow. The less time you spend waiting for [...]
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Posted
about 15 years
ago
Registration for SIGGRAPH 2009 is now open! There are several registration options available to help you customize your experience at SIGGRAPH in New Orleans.Full Conference Access Pass: Includes admission to ALL conference programs and events
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Posted
about 15 years
ago
A few weeks ago I was talking about ways to correct the topology of a 3d model, without destroy any faces, vertices or edges of the model. The inspiration to write the article was a pot at the CG Society forums, where an artist was in trouble with a
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Posted
about 15 years
ago
...and we're back after a bit of vacation.Status of Visual Effects (VFX) Shots:Number remaining: 154Number in progress: 8Number completed: 371Doom: Jen Forbes (calculated by Ian)Projected date for completion of all VFX:5 November 2009 (based on
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Posted
about 15 years
ago
A continuation of my "Astrobiology" series of renders.
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Posted
about 15 years
ago
A continuation of my "Astrobiology" series of renders.
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Posted
about 15 years
ago
A continuation of my "Astrobiology" series of renders.
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Posted
about 15 years
ago
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Posted
about 15 years
ago
Third person Template for the Blender Game EngineAnge Andrianavalona. Author, Illustrator, PainterEven the docs are beautiful
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Posted
about 15 years
ago
The GSOC 2009 has been announced and with some exciting improvements for Blender. It looks like that if all goes well we may be seeing some significant speed enhancements.A BIG thank you to Google for supporting Blender again!Title: Raytrace
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