Posted
over 13 years
ago
by
et1337
This week was a lot of under the hood improvements. The voxel engine got a TON of performance optimizations, which allow my Nvidia GTX 260 to render my test scene at 100-200 FPS. Screenshots: New features: Rough-draft tutorial level with instructions
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Posted
over 13 years
ago
by
et1337
My last two posts focused on general game development topics, but no longer. It’s the end of the year, time to look back and review before looking forward to the new year! Digital Art First off, some fun diversions. In my pursuit of an art minor at Ohio State, I took a digital art class [...]
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Posted
over 13 years
ago
by
et1337
I set out to add scripting support to Project Lemma the other day. End result: I can recompile C# scripts on the fly and cache the bytecode in DLLs. The best part: there’s no special binding code, and no performance hit. There are a lot of .NET scripting solutions out there. Here’s a few I [...]
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Posted
over 13 years
ago
by
et1337
You’ve probably heard the whole “don’t make engines, make games” shtick. As I progress I am learning another important lesson: tools are the most important aspect of any project, game or engine. Whether you’re rolling a custom engine or shopping
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Posted
almost 14 years
ago
by
et1337
Sorry to post two videos in quick succession, but this was too fun not to record!
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Posted
almost 14 years
ago
by
et1337
Parkour Ninja is still alive! And it’s looking more like Mirror’s Edge now, complete with first-person camera. The old direction of the game just had too much frustration and not enough fun. Hopefully things will change now. I re-integrated a physics
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Posted
about 14 years
ago
by
et1337
In the wake of this brief description of my component binding system, I was asked to provide more details on its implementation. This article is my best attempt to do so! This is a tale of intrigue, excitement, and wonder, in which I try to implement a component-entity system in C#, and stumble upon a [...]
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Posted
about 14 years
ago
by
et1337
Apologies for the lack of Parkour Ninja updates. I do have fresh info about it somewhere in this post. But first! A list of potentially interesting goings-on of late: School’s out for summer! And I’m one year closer to a Computer Science & Engineering undergrad degree from Ohio State. I’ll graduate in about a year [...]
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Posted
about 14 years
ago
by
et1337
And here’s episode 2 of the Sig Sauer Saga! In which I attempt to UV map and texture the model from Part 1. And do lighting and compositing for a decent somewhat photo-realistic render. Take a gander. Feedback appreciated!
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Posted
about 14 years
ago
by
et1337
Poking my head in here to confirm that I am in fact not dead. I humbly offer this nifty time-lapse video as proof. Started a small project to brush up on Blender skills. Modeling a Sig Sauer P220 in Blender 2.57. The model is low-poly and incomplete (need to finish the other side, the magazine, [...]
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