Posted
almost 13 years
ago
by
et1337
Nice Clouds I got sick of my old pixelated skybox power by Google Images and decided to make a real one. I used Spacescape to generate a sufficiently trippy outer space skybox, chopped up some cloud photos in Gimp, fought with my code for a couple hours, and wha-la: Scary Monsters What’s that glowy green [...]
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Posted
almost 13 years
ago
by
et1337
Flying in the face of midterms and other IRL issues, Lemma boldly marches on! Spawn Point Graphics I realized you need a way to know where you’ll respawn if you die, so I added some spawn point graphics. Got the idea from Borderlands. Actually can we talk about Borderlands? Man, every time I play a [...]
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Posted
almost 13 years
ago
by
et1337
I now have the complete backstory and in-game story options written out! After the initial tutorial, you’ll get to a central area of the island which connects to four other areas. At that point, you’ll be able to leave the island whenever you want, or you can visit one or more of the four adjacent [...]
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Posted
almost 13 years
ago
by
et1337
Here’s an extremely cut-down demo! No tutorial, no story, no explanation, just showing off new moves, new enemies, and the new weapon. Download it here for free. Please let me know what you think! Super-Awesome Change List Totally new block dissolve effects and sounds. Preeeettty A new move that builds a platform of blocks and [...]
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Posted
almost 13 years
ago
by
et1337
Everyone pretend this blog didn’t die for six months, okay? Okay. Here’s a brain-dump of random things I’ve learned while not blogging. Distributed programming is tough but really, really fun. gevent, Couchbase, Fabric, and pyzmq are awesome.
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Posted
over 13 years
ago
by
et1337
Sorry, no news to report on Lemma this week. School is keeping me busy. But I thought I’d share some of the projects I’m working on for school, since they’re kind of cool and actually somewhat related to Lemma. First up: a 3D rapid prototype of the original toon-style Parkour Ninja! Here’s the model rendered [...]
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Posted
over 13 years
ago
by
et1337
Thanks so much to everyone who made the alpha a great success! I’m blown away that people were able to look past the bugs and crashes and clunky controls and somehow get a positive experience out of it! It gives me hope and motivation to press on. I got a ton of very useful feedback. [...]
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Posted
over 13 years
ago
by
et1337
It’s finally here! Alright I’m just going to dump everything here. Prepare for face melting. Windows MSI Installer (60 MB) Note: You might get a malicious file warning. It’s because I can’t afford a code signing signature at the moment, so the installer has not been signed. If you’re NOT reading this on the shiny new [...]
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Posted
over 13 years
ago
by
et1337
I’m going to try and post smaller, more frequent articles. This whole “two months between massive walls of text and screenshots” thing is not working out. So, the alpha I promised is *still* inbound. I’m working as fast as I can! And I think it’s paying off. For a while I was very worried about [...]
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Posted
over 13 years
ago
by
et1337
Update: Snakes in a Tower is complete! Downloads with source available for Mac and PC. Friday 4:59pm This is my first Global Game Jam. Super excited. So I’m going to liveblog it. I’ll be working on a MacBook, so I decided to port the essentials of my XNA component entity system over to MonoGame. Here’s what [...]
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