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Analyzed about 16 hours ago. based on code collected about 16 hours ago.
Posted over 11 years ago by et1337
Download the demo for Windows Back the Kickstarter Vote for Lemma on Greenlight Follow me on Twitter After an unexpected 24 hour delay, the demo is finally out, and the Kickstarter is live! I’m running on 3 hours of sleep,…Read more ›
Posted over 11 years ago by et1337
The Kickstarter for Lemma launches on Monday! Keep an eye out, and tell your friends! Prepare yourself for tons of giant GIFs. You can click each one to watch a much faster HTML5 version (can’t wait until the internet ecosystem…Read more ›
Posted over 11 years ago by et1337
This week I finished what will probably be the last map in the Kickstarter demo. It teaches the player about the “extended wall-run” ability, demonstrated here: Clicky for gfycat Normally, you hold Shift to wall-run. Now you can just keep holding…Read more ›
Posted over 11 years ago by et1337
This week I finally fixed my water code to allow finite bodies of water like this: (It’s so dark because I still have a pesky rendering bug) I also realized I accidentally had pre-multiplied alpha turned on for my cloud…Read more ›
Posted over 11 years ago by et1337
This week I overhauled the menu. It’s very Valve-ish now: I also distributed a number of mysterious notes around the levels to help flesh out the back story. They’re actual 3D objects rendered and lit in the game world. WHAT…Read more ›
Posted over 11 years ago by et1337
You don’t want to take time away from your awesome game to write boring analytics code. So you either call up some friends, hire playtesters, integrate some 3rd party SDK (ugh), or just do without. WRONG. You roll your own…Read more ›
Posted over 11 years ago by et1337
Progress report. Sir, we have inbound screenshots from the first two weeks of full-time development. Bearing zero nine five, range three hundred. Prepare countermeasures. I added motion blur around the screen edges when the player is at their maximum speed:…Read more ›
Posted over 11 years ago by Evan Todd
I’m sorry, I’ve been terrible at keeping everyone up to date with Lemma. If you want to see what I’ve been up to since Alpha 3, my TIGSource DevLog has a few posts you might have missed. Starting now I’ll be focusing…Read more ›
Posted over 11 years ago by et1337
I wrote this article for the Sidebolt company blog. Reposting it here for your reading pleasure! Our latest game Skyward Slots makes extensive use of JSON. We send Gigabytes of it flying back and forth haphazardly between client and server over a…Read more ›
Posted over 11 years ago by et1337
I wrote this article for the Sidebolt company blog. Reposting it here for your reading pleasure! We publish our games on both Mac and iOS. Since UIKit is not available on Mac, we have to build all of our UI…Read more ›