| Fix localisation of category settings dialog |
|
More...
|
almost 13 years ago
|
| Disable “Edit Categories” menu entry if no project is loaded |
|
More...
|
almost 13 years ago
|
| Remove some trailing spaces |
|
More...
|
almost 13 years ago
|
| Fix category settings dialog for existing categories |
|
More...
|
almost 13 years ago
|
| Start work on editing categories dialog. |
|
More...
|
almost 13 years ago
|
| Add a settings button for categories |
|
More...
|
almost 13 years ago
|
| Add new categories to the categories overview. |
|
More...
|
almost 13 years ago
|
| Correctly treat minimum/maximum/value set to Infinity/-Infinity. |
|
More...
|
almost 13 years ago
|
| Fix incorrect double-not |
|
More...
|
almost 13 years ago
|
| added state_chance to levelable and add also default values to ability an mastery |
|
More...
|
almost 13 years ago
|
| Big Commit add new tests, add more stuff for mastery and levelable, format the code to use always spaces |
|
More...
|
almost 13 years ago
|
| Localize hardcoded strings |
|
More...
|
almost 13 years ago
|
| Add :hash type for attributes in categories. |
|
More...
|
almost 13 years ago
|
| Add GUI widgets for minimum, maximum, and choices. |
|
More...
|
almost 13 years ago
|
| Make Category#define_attribute accept AttributeDefinitions and more keyword arguments |
|
More...
|
almost 13 years ago
|
| Update backend |
|
More...
|
almost 13 years ago
|
| Add useful default values for AttributeDefintions |
|
More...
|
almost 13 years ago
|
| Remove emerald from the bundle from now till it reaches stable state |
|
More...
|
almost 13 years ago
|
| add StateMastery so that States ca influence the Mastery level |
|
More...
|
almost 13 years ago
|
| add EquippableItemMastery so that items can increase the level or that they can depend on mastery for equip |
|
More...
|
almost 13 years ago
|
| Add test for the first mastery stuff |
|
More...
|
almost 13 years ago
|
| Add Skills to Mastery that will available when the mastery levels up and the right equip_type is equipped |
|
More...
|
almost 13 years ago
|
| add Mastery + Battler#mastery, they are influenced by the equipped equip_types so equipping a Bow will trigger the :bow mastery |
|
More...
|
almost 13 years ago
|
| add equip_type into Equipable, they are used to differ Bow and Sword for sample |
|
More...
|
almost 13 years ago
|
| fixes some stuff with Battler#skills |
|
More...
|
almost 13 years ago
|
| Skill uses normaly max_uses = nil, so the uses does not reduce |
|
More...
|
almost 13 years ago
|
| Refactor Ability, use Game::BaseObject |
|
More...
|
almost 13 years ago
|
| Start adding new widgets for more finer-grained category control |
|
More...
|
almost 13 years ago
|
| Use non-SVG license icons as GTK has problems with SVG |
|
More...
|
almost 13 years ago
|
| GTK seems to have problems with SVG icons sometimes, so use PNGs instead. |
|
More...
|
almost 13 years ago
|