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Commits : Listings

Analyzed 1 day ago. based on code collected 2 days ago.
Feb 12, 2025 — Feb 12, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Fix localisation of category settings dialog More... almost 13 years ago
Disable “Edit Categories” menu entry if no project is loaded More... almost 13 years ago
Remove some trailing spaces More... almost 13 years ago
Fix category settings dialog for existing categories More... almost 13 years ago
Start work on editing categories dialog. More... almost 13 years ago
Add a settings button for categories More... almost 13 years ago
Add new categories to the categories overview. More... almost 13 years ago
Correctly treat minimum/maximum/value set to Infinity/-Infinity. More... almost 13 years ago
Fix incorrect double-not More... almost 13 years ago
added state_chance to levelable and add also default values to ability an mastery More... almost 13 years ago
Big Commit add new tests, add more stuff for mastery and levelable, format the code to use always spaces More... almost 13 years ago
Localize hardcoded strings More... almost 13 years ago
Add :hash type for attributes in categories. More... almost 13 years ago
Add GUI widgets for minimum, maximum, and choices. More... almost 13 years ago
Make Category#define_attribute accept AttributeDefinitions and more keyword arguments More... almost 13 years ago
Update backend More... almost 13 years ago
Add useful default values for AttributeDefintions More... almost 13 years ago
Remove emerald from the bundle from now till it reaches stable state More... almost 13 years ago
add StateMastery so that States ca influence the Mastery level More... almost 13 years ago
add EquippableItemMastery so that items can increase the level or that they can depend on mastery for equip More... almost 13 years ago
Add test for the first mastery stuff More... almost 13 years ago
Add Skills to Mastery that will available when the mastery levels up and the right equip_type is equipped More... almost 13 years ago
add Mastery + Battler#mastery, they are influenced by the equipped equip_types so equipping a Bow will trigger the :bow mastery More... almost 13 years ago
add equip_type into Equipable, they are used to differ Bow and Sword for sample More... almost 13 years ago
fixes some stuff with Battler#skills More... almost 13 years ago
Skill uses normaly max_uses = nil, so the uses does not reduce More... almost 13 years ago
Refactor Ability, use Game::BaseObject More... almost 13 years ago
Start adding new widgets for more finer-grained category control More... almost 13 years ago
Use non-SVG license icons as GTK has problems with SVG More... almost 13 years ago
GTK seems to have problems with SVG icons sometimes, so use PNGs instead. More... almost 13 years ago