| Disable inappropriate tools |
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almost 13 years ago
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| Allow for png-only UI icons |
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almost 13 years ago
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| Make layer names editable |
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almost 13 years ago
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| Allow adding of different layer types |
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almost 13 years ago
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| Add default TileLayer values only for TileLayers |
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almost 13 years ago
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| Update README |
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almost 13 years ago
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| Add icons for the layer types |
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almost 13 years ago
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| Localise tileset addition dialog |
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almost 13 years ago
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| ... |
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almost 13 years ago
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| Update openrubyrmk-backend |
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almost 13 years ago
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| Add a sample background |
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almost 13 years ago
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| Abstract the resource selection dialog |
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almost 13 years ago
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| Insert the layers in the correct order on loading |
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almost 13 years ago
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| Fix all the transition errors |
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almost 13 years ago
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| Adjust MapGrid to the new ImageGrid |
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almost 13 years ago
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| Rewrite ImageGrid so it also supports PixelLayers for non-grid-based data. |
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almost 13 years ago
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| Add configuration options for layer alpha |
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almost 13 years ago
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| Use alpha for layers above the active Z layer. |
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almost 13 years ago
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| Add missing TSX file |
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almost 13 years ago
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| Update openrubyrmk-backend |
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almost 13 years ago
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| Merge branch 'master' of github.com:OpenRubyRMK/backend |
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almost 13 years ago
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| Add a more comprehensive tileset (thanks to @Hanmac) |
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almost 13 years ago
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| Added Requirement::masteries and remove them from EquippableItem Added Requirement::states and remove them from EquippableItem |
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almost 13 years ago
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| Added Requirement::masteries and remove them from EquippableItem |
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almost 13 years ago
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| Added Requirement::abilities and remove them from EquippableItem |
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almost 13 years ago
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| EquippableItem now uses Requirement for checking the can_equip? |
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almost 13 years ago
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| added RPG::Target class, one Usable or one Weapon can have multible Targets, so they can differ in the way they act depending on user or enemy |
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almost 13 years ago
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| Added RPG::Requirement class, its a helper for defining what is needed for sample for equipment |
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almost 13 years ago
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| added RPG::Damage class, type is used to define :hp_damage, :hp_gain, :hp_drain ... etc, variance is the value |
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almost 13 years ago
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| Added RPG::Element class, currently it does not have extra information |
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almost 13 years ago
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