1
I Use This!
Inactive

Commits : Listings

Analyzed about 4 hours ago. based on code collected 1 day ago.
Feb 26, 2025 — Feb 26, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Disable inappropriate tools More... almost 13 years ago
Allow for png-only UI icons More... almost 13 years ago
Make layer names editable More... almost 13 years ago
Allow adding of different layer types More... almost 13 years ago
Add default TileLayer values only for TileLayers More... almost 13 years ago
Update README More... almost 13 years ago
Add icons for the layer types More... almost 13 years ago
Localise tileset addition dialog More... almost 13 years ago
... More... almost 13 years ago
Update openrubyrmk-backend More... almost 13 years ago
Add a sample background More... almost 13 years ago
Abstract the resource selection dialog More... almost 13 years ago
Insert the layers in the correct order on loading More... almost 13 years ago
Fix all the transition errors More... almost 13 years ago
Adjust MapGrid to the new ImageGrid More... almost 13 years ago
Rewrite ImageGrid so it also supports PixelLayers for non-grid-based data. More... almost 13 years ago
Add configuration options for layer alpha More... almost 13 years ago
Use alpha for layers above the active Z layer. More... almost 13 years ago
Add missing TSX file More... almost 13 years ago
Update openrubyrmk-backend More... almost 13 years ago
Merge branch 'master' of github.com:OpenRubyRMK/backend More... almost 13 years ago
Add a more comprehensive tileset (thanks to @Hanmac) More... almost 13 years ago
Added Requirement::masteries and remove them from EquippableItem Added Requirement::states and remove them from EquippableItem More... almost 13 years ago
Added Requirement::masteries and remove them from EquippableItem More... almost 13 years ago
Added Requirement::abilities and remove them from EquippableItem More... almost 13 years ago
EquippableItem now uses Requirement for checking the can_equip? More... almost 13 years ago
added RPG::Target class, one Usable or one Weapon can have multible Targets, so they can differ in the way they act depending on user or enemy More... almost 13 years ago
Added RPG::Requirement class, its a helper for defining what is needed for sample for equipment More... almost 13 years ago
added RPG::Damage class, type is used to define :hp_damage, :hp_gain, :hp_drain ... etc, variance is the value More... almost 13 years ago
Added RPG::Element class, currently it does not have extra information More... almost 13 years ago