| Fixed magic numbers |
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over 14 years ago
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| BLOOD FLIES IN THE AIR |
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over 14 years ago
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| Loop refactoring should be done |
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over 14 years ago
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| Refactoring loops |
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over 14 years ago
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| Loop fixes |
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over 14 years ago
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| Fixed loops in npc.c |
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over 14 years ago
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| Loop refactoring! |
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over 14 years ago
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| Can kill npc's |
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over 14 years ago
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| Collision detection with npc's# |
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over 14 years ago
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| Removed time |
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over 14 years ago
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| Starting and creating npc maxHp and hp |
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over 14 years ago
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| Saving npc information to disk |
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over 14 years ago
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| Npc los implemented |
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over 14 years ago
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| Moved directions to a enum |
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over 14 years ago
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| Recreating the level now clears the old npc's |
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over 14 years ago
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| Fixed npc spawning |
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over 14 years ago
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| Rendering npc's should kinda work |
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over 14 years ago
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| Spawning the npc:s |
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over 14 years ago
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| More uses of pos_t and better Assert check for pos_t's |
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over 14 years ago
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| Skeleton for npcSpawnRandom |
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over 14 years ago
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| Item positions are now handled fully with pos_t |
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over 14 years ago
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| Started to work on the npc system |
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over 14 years ago
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| Added basic knife and WEAPON_TYPE_MELEE |
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over 14 years ago
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| Storing item position information in a pos_t |
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over 14 years ago
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| Playerx/y/z is now in a pos_t |
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over 14 years ago
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| Some todo cleanup |
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over 14 years ago
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| Added colors to items and now rendering using them |
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over 14 years ago
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| Added git commit counts to rake stats |
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over 14 years ago
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| Converted tag-update into a rakefile |
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over 14 years ago
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| Endgame reason changing Automatic clang analysis |
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over 14 years ago
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