| Generating up/down stairs |
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over 14 years ago
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| Added void tile and reworked the game display |
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over 14 years ago
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| Fov is bit of a hack, but it works atm |
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over 14 years ago
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| Visualizing the LoS calculations |
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over 14 years ago
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| mapLosCheck function implemented |
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over 14 years ago
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| Changed TILE_EMPTY symbol |
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over 14 years ago
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| Moved player rendering to playerRender method Color won't "bleed" to other parts of the rendering system |
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over 14 years ago
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| Color overlay implemented on top of the map |
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over 14 years ago
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| Updated todo |
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over 14 years ago
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| Reenabled movement |
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over 14 years ago
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| Drawing rock borders into the room during generation |
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over 14 years ago
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| Rendering some tunnels! |
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over 14 years ago
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| Added todo.md |
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over 14 years ago
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| Enum thing |
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over 14 years ago
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| Removed playerz and fixed random bugs |
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over 14 years ago
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| Creating enum for tile systems Moved some definitions around |
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over 14 years ago
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| Added args |
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over 14 years ago
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| Fixed the whole fucking thing |
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over 14 years ago
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| Changed the map storing system |
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over 14 years ago
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| Small style change |
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over 14 years ago
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| Fixed the room collision check |
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over 14 years ago
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| Rooms won't collide while generating and globals are used more on the generation process |
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over 14 years ago
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| Better function to check the room state, will work with multitiple tile types in the future. |
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over 14 years ago
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| Check position to be ok when generating the room |
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over 14 years ago
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| Room generation kinda works |
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over 14 years ago
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| Fixed the premake pathing |
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over 14 years ago
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| Creating the start room for player |
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over 14 years ago
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| Added premake updating to tag_update |
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over 14 years ago
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| Added cloc to the tag_updater script |
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over 14 years ago
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| Added math files with random function |
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over 14 years ago
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