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Commits : Listings

Analyzed 1 day ago. based on code collected 2 days ago.
Jul 13, 2025 — Jul 13, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Added level loading and joystick init error messages Logger now generates new line by itself Generalized file existence check function More... almost 13 years ago
Code organization and stick removing: 1) Removed angles from bone tags structures; 2) Rotation quaternin calculation moved to the animations loading; 3) TR1 frame size calculation moved to the VT module; 4) Render settings moved to the render structure; More... almost 13 years ago
Fixed one frame skeletal models (quaternion calculation was lost) + some function name correction was done; More... almost 13 years ago
Lwmte: added and fixed control key names and constants. 1) Added new render properties; 2) Fixed joystick initialization; 3) Some minor bugs fixing; TeslaRus: Added font existing checking; 1) Added 1/30 sec all animations interpolation in resource loading (like in original). It fixes rounding errors in animations state changes numbers; 2) Fixed some anim state control (Lara's stand rotating); 3) In render module fixed pointer type to btScalar (without it code will be corrupt in BT_USE_DOUBLE_PRECISION case); More... almost 13 years ago
Fixed Lwmte's merge. Scancode does not works on my notebook, keysym works correct. Must be updated shift and ctrl const in config. Fixed character controller functions. More... almost 13 years ago
Remove redundant init flags. More... almost 13 years ago
Extended renderer settings, antialiasing included. Updated joystick API, both XInput and DirectInput devices are supported. Added force feedback support, presumably only for XInput devices. Added Alt+F4 quitting. More... almost 13 years ago
Added static mesh collision and visibility bbox support. 1) Fixed phantom step on (TR3: house.tr2); 2) Fixed state change information loading: no freezing animations in some Meta2tr levels; 3) Fixed trimesh generation function (resource.cpp) - no crashes in degenerate bbox cases; 4) Fixed controls: this time used native SDL2 keycodes for ctrl and shift: bind(actions.key_action, 0x400000E0, 0x400000E4); -- ctrl case; bind(actions.key_walk, 0x400000E1, 0x400000E5); -- shift case; More... almost 13 years ago
Engine moved to SDL2.0 version; Fixed console and gui. Fixed config keys for shift and ctrl. Fixed optimization flags: do not use -O3 - prevents to crash (bullet + LUA), use -O2. More... almost 13 years ago
Fixed font rendering. Fixed textured font raw rendering function. Pixmap font was replaced to textured font. "pixmap" option was renamed to "smooth". Little console fixing; 1) Added new (work in progress) character controller function to steps precalculation. Little structures changing was made. 2) Added dynamic string rect calculation; 3) Added little gui optimization (4 glVertex4f replaced to 1 glVertex4fv, but it is very little optimization); More... almost 13 years ago
Minor bar class optimizations. More... almost 13 years ago
Fully recreate repository + cleaning, too many garbage (add / remove libraries, wrong commit, e.t.c) in history ang glitches. There was big Cochrane's and Lwmte's commits / merges. More... almost 13 years ago