Managed Projects

Color Flood

  No analysis available

"Color Flood" is a free, opensource 2D game for N900 in which player selects colors to flood an area. "FloodIt!" clone.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: gpl3_or_l...

split2flac

  Analyzed 1 day ago

Split2flac splits one big APE/FLAC/WV/WAV audio image (or a collection of such files, recursively) with CUE sheet into FLAC/M4A/MP3/OGG_VORBIS/WAV tracks with tagging, renaming, charset conversion of cue sheet, album cover images. It also uses configuration file, so no need to pass a lot of ... [More] arguments every time, only an input file. Should work in any POSIX-compliant shell. [Less]

605 lines of code

1 current contributors

about 5 years since last commit

1 users on Open Hub

Inactive
0.0
 
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metaquake

  No analysis available

An attempt to create single engine for id Software's Quake I, II and III gamecode.

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: gpl3_or_l...

qc2lib

  No analysis available

QuakeC bytecode to native code library compiler.

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: gpl3_or_l...

inclean

  No analysis available

Inclean, wrapper intended to find unnecessary #include/#import directives in C/C++/ObjC/ObjC++ sources.

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: mit

glextwrapgen

  No analysis available

glextwrapgen reads list of extensions along with OpenGL headers and generates C data arrays which can be used to initialize OpenGL extensions.

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: gpl3_or_l...

omagic

  No analysis available

OCaml bindings to libmagic.

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: mit

omgfsm

  No analysis available

Finite-State Machine for Go

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: mit

gochipmunk

  No analysis available

Chipmunk Physics bindings for Go

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: mit

erszebet

  No analysis available

Free open source cross-platform 2D game engine written in C. Beta development stage. Supported platforms: PC (Linux, FreeBSD), iPhone. Game code: Lua. Graphics: OpenGL. Sound: OpenAL. Physics: Chipmunk.

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: lgpl3