I used OpenCV briefly for a school project and the experience is this: the library is very powerful and offers advanced algorithms, but isn't very friendly to beginners, mainly because of the type-unsafe and very general API, which cost me a lot of frustration and debugging. So unless you're already at home here, for simple image operations use something else. For computer vision experts this is the right choice.
Long time user here. Doxygen has been making my life easier for some time now, it creates nice docs with pretty diagrams and is very configurable. The default HTML template may look ugly to some, but I find it beautiful - you get simple, informative pages. Add the real-time search (both client and server side), support for many languages and comment styles and you have one of the best doc systems ever.
Creating an open-source MMORPG is one of the most challenging projects you can take, and so the authors have done an impressive job, but it's still in a very raw shape, the art is low quality, the controls are difficult. There's still a long road ahead. There's an impressive amount of lore, but the fact the game is role-play focused and you have to behave according to the story doesn't help newcomers. Still there's a pretty nice community and I can see great potential. I'll be looking forward to new improvements.
Played around with this for a while and I wasn't disappointed. I'm very happy this project exists and provides us with the possibilities to easily make unique, highly customizable, high-quality, rigged character models. I was only let down by the inability to preview the character in perspective projection (only orthogonal is supported).
CMake has become the standard build system in the C++ world, and rightfully so. It simply does the dirty job. It supports many platforms and build systems, such as make and Visual Studio, and allows you to build multiplatform programs easily. It has it's own language and a system of CMakeLists, which take some effort to learn, plus it adds another level to the building process, which is why I left out one star. With a small project you can still very well get away with an ordinary makefile, but when you get bigger, I recommend switching to CMake.
This game is doing it right. It takes and implements a simple, addictive, physics-based gameplay, which allows it to then focus on polishing the details. It's brief, no long tutorials, straight to action. The assets, the style, the menu, the sounds, everything is great and artistically consistent, which is very rare in open-source community. It looks very professional. I love the possibility of choosing the player avatar from a wide variety of very nice 3D models. I recommend to give this game a try.
This is becoming my favorite game. Trying to beat your own scores can get very addictive. I'd give full 5 stars if there weren't some small unpolished details and if there was some kind of campaign, more game modes or other extra features.