Managed Projects

GLSL Optimizer

  Analyzed 1 day ago

A C++ library that takes GLSL shaders, does some GPU-independent optimizations on them and outputs GLSL back. Optimizations are function inlining, dead code removal, copy propagation, constant folding, constant propagation, arithmetic optimizations and so on. Quite a few mobile platforms are weak ... [More] at optimizing GLSL shaders; and unfortunately they also lack offline shader compilers. So using a GLSL optimizer offline before can make the shader run much faster on a platform like that. Almost all actual code is Mesa 3D's GLSL2 compiler; all this library does is spits out optimized GLSL back. [Less]

64.6K lines of code

1 current contributors

almost 6 years since last commit

2 users on Open Hub

Inactive
5.0
 
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HLSL 2 GLSL fork

  Analyzed about 16 hours ago

HLSL to GLSL shader language translator. A continued development from ATI's HLSL2GLSL project.

23.2K lines of code

1 current contributors

over 1 year since last commit

0 users on Open Hub

Very Low Activity
0.0
 
I Use This