BasicSynth is a software sound synthesis system written in C++. It includes C++ classes implementing a variety of signal generators, processors, synthesis instruments and score processing, command line and GUI synthesizers built with the libraries.
Please visit the project homepage here.
Gleam is a sound synthesizer library written in C++. It receives sound synthesis events such as note on, program change, pitch bend, etc, and produces a raw audio stream.
Gleam is intended as a library rather than as a stand-alone program. However, some
... [More] basic example programs are provided that allow e.g. playing a MIDI file using a given soundfont.
Design goals include:
Well documented library API for use by external programs. Well documented and structured implementation to ease contributions by casual developers. Modularity so e.g. new synthesis models can be implemented with minimum impact on the rest of the codebase. Performance tweaks where they provide significant benefits or don't conflict with the other design goals. [Less]
This library provides some "extra" bits of code that are not found in the standard VHDL libraries. With VHDL-extras you can create designs that will resize to varying data widths, compute with time, frequency, and clock cycles, include error correction, and many more commonly encountered issues in
... [More] digital logic design. These packages can be used for logic simulations and, in most cases, can be synthesized to hardware with an FPGA or ASIC target.
All of the packages are designed to work with VHDL-93. Alternate packages supporting newer VHDL standards are provided where new language features provide enhanced functionality or where forward compatibility is broken. The core code should work in most VHDL-93 compliant tools. [Less]
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