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Seven Kingdoms II: The Fhrytan Wars

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  Analyzed 1 day ago

Trevor Chan graciously released the source code to EyesOfARaven in November 2008 for Seven Kingdoms: Ancient Adversaries, and Seven Kingdoms II: The Fhrytan Wars. This project is the sequel to Seven Kingdoms - Seven Kingdoms II: The Fhrytan Wars.

228K lines of code

0 current contributors

about 12 years since last commit

0 users on Open Hub

Inactive
0.0
 
I Use This
Tags game strategy

TripleA (Game)

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  Analyzed about 2 hours ago

TripleA is a turn based strategy game based on Axis & Allies board game. A wide variety of map scenarios have been developed for TripleA (World War II, Punic Wars, Napoleonic wars, etc.) with a variety of rules, units and many options.

995K lines of code

13 current contributors

1 day since last commit

0 users on Open Hub

Moderate Activity
5.0
 
I Use This

Olympia PBEM

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  Analyzed about 5 hours ago

Thanks to Rich Skrenta releasing the source in May 2009, there is now a chance for the rest of us to look at Olympia and maybe fix it up to run a game again.

106K lines of code

0 current contributors

over 14 years since last commit

0 users on Open Hub

Inactive
0.0
 
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CWTactics

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  No analysis available

Custom Wars: Tactics is an effort to create an open engine to emulate the gaming experience of the Nintendo Advance Wars series. This game engine is in no way affiliated with Nintendo or Intelligent Systems, but acts as an experiment to show the working capabilities of HTML 5, Java, and JavaScript.

0 lines of code

4 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: artistic_gpl, BSD-3-Clause

glsmac

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  Analyzed about 21 hours ago

Unofficial open-source OpenGL/SDL2 client for Sid Meier's Alpha Centauri ( + Alien Crossfire )

63.2K lines of code

0 current contributors

15 days since last commit

0 users on Open Hub

Moderate Activity
0.0
 
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Licenses: No declared licenses

Dark Oberon

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  No analysis available

Dark Oberon is an open source real-time strategy game similar to Warcraft II released under GPL. It has got unique graphics - textures created from shots of real models made out of plasticine! Dark Oberon was originally developed as a project at Faculty of Mathematics and Physics at Charles ... [More] University in Prague by 6 students: * Marian Cerny * Peter Knut * Martin Kosalko * Michal Kral * Jiri Krejsa * Valeria Sventova [Less]

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: gpl

Bot Race

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  Analyzed about 14 hours ago

Bot Race will be a clone of the famous Robo Rally board game. Featuring: * animated boards * network games * solo games against a KI * editor to create your own boards * fully theme able with Svg files

40.8K lines of code

0 current contributors

over 11 years since last commit

0 users on Open Hub

Inactive
0.0
 
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zetaglest-source

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  No analysis available

ZetaGlest is a network multi-player real-time strategy game engine. It's shipped with the ZetaPack mod, which includes several factions, each one consisting of many 3d characters. The factions are loosely based on historical empires with added elements of fantasy, such as mummies produced by ... [More] Egyptian priests, Indian shamans who summon thunderbirds for air assaults, and Norsemen who can build flying valkries and "Thors". Start the game by harvesting natural resources, then use the cash to produce an army. Single-player mode against the CPU is also available. [Less]

0 lines of code

5 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
5.0
 
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Mostly written in language not available
Licenses: gpl3

Imperialism Remake

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  Analyzed about 23 hours ago

Description

7.2K lines of code

0 current contributors

over 2 years since last commit

0 users on Open Hub

Inactive
0.0
 
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Domini Terrae

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  No analysis available

Domini Terrae (Earth's Lords) will be a tactical game. The game'll permits to control a lot of aspects of countries they own. Every region provides some raw materials and have some structures. So for example in a region you can produce Iron and the costruct and a forge to create swords. Then you can ... [More] give swords to soldiers. The engine will be very general and be used with differents ambientations: Medieval, Futuristic, II World War. [Less]

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: gpl