Kokua Viewer is the spiritual successor to the Imprudence Viewer, but using the latest SL Viewer 3 source as the starting point. Many of the improvements made in Imprudence will be carried forward to Kokua Viewer.
PixelLight is a cross-platform application framework for any kind of 3D applications like games, interactive simulations or visualizations. It's based on a highly flexible scene graph system that allows you to compose and visualize any type of 3D scene for your application.
PixelLight is written
... [More] in C++ and has been designed with flexibility and extensibility as one of it's main goals. Therefore, it's not only a 3D engine, but a consistent framework that allows you to combine all the components that you need for your application without having to care about the differences of the actual libraries, APIs or operating systems that you are using. The underlying systems and libraries are abstracted by a powerful reflection and component system. [Less]
A build environment management tool:
- downloads, checks out and prepares sources for dependencies and components
- configures component build systems
- drives cross-repository commits
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