Lobster is a programming language that tries to combine the advantages of very static typing and memory management with a very lightweight, friendly and terse syntax, by doing most of the heavy lifting for you.
This scripting language was developed with the aim of developing a character's action using pseudo multi-threading. You can implement the execution engine easily into your computer game program.
Cross platform, bitmap based, Graphical User Interface for games and other multimedia programs that wants a custom made look-n-feel. Implemented in C++ and released under GPL and multiple commercial license offers. Used since 2005 in commercial products.
eAdventure is a free and open source educational game framework (editor and engine) based on Java. eAdventure has been in development at the Complutense University at Madrid for the last few years. This project hosts the new version of eAdventure, which provides a completely new code base to provide
... [More] support for many new features. eAdventure uses a declarative XML language to create educational adventure games, both in first and third person. [Less]
Azure: Infinite Skies is a free, realtime 3D game about flight simulation with some parts from RPG, as well. It's playing in a parralel world (mix of our world of 30s-50s and a fantasy world) with some really original vehicles and environments, combininig nice graphics, story and action.
It's
... [More] written entirely in Python and it's based on the Panda3D game engine (http//panda3d.org). [Less]
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