Tags : Browse Projects

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lobster language

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  No analysis available

Lobster is a programming language that tries to combine the advantages of very static typing and memory management with a very lightweight, friendly and terse syntax, by doing most of the heavy lifting for you.

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: No declared licenses

Scripting language Mana

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  Analyzed about 23 hours ago

This scripting language was developed with the aim of developing a character's action using pseudo multi-threading. You can implement the execution engine easily into your computer game program.

9.87K lines of code

0 current contributors

about 1 year since last commit

0 users on Open Hub

Very Low Activity
0.0
 
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sirikata

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  Analyzed about 5 hours ago

a BSD licensed open source platform for games and virtual worlds

254K lines of code

0 current contributors

over 8 years since last commit

0 users on Open Hub

Inactive
0.0
 
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WonderGUI

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  Analyzed 1 day ago

Cross platform, bitmap based, Graphical User Interface for games and other multimedia programs that wants a custom made look-n-feel. Implemented in C++ and released under GPL and multiple commercial license offers. Used since 2005 in commercial products.

168K lines of code

2 current contributors

2 days since last commit

0 users on Open Hub

High Activity
0.0
 
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Licenses: commercia..., GPL2

Turbo Badger

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  Analyzed 1 day ago

Small footprint UI library for hardware accelerated games & applications

29.6K lines of code

0 current contributors

almost 8 years since last commit

0 users on Open Hub

Inactive
0.0
 
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eAdventure 2.0

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  Analyzed about 6 hours ago

eAdventure is a free and open source educational game framework (editor and engine) based on Java. eAdventure has been in development at the Complutense University at Madrid for the last few years. This project hosts the new version of eAdventure, which provides a completely new code base to provide ... [More] support for many new features. eAdventure uses a declarative XML language to create educational adventure games, both in first and third person. [Less]

68.5K lines of code

0 current contributors

over 4 years since last commit

0 users on Open Hub

Inactive
0.0
 
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Colin

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  No analysis available

An SDL-based approach to type safe, state-less framework for games in Haskell

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: mit

Azure: Infinite Skies

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  Analyzed about 14 hours ago

Azure: Infinite Skies is a free, realtime 3D game about flight simulation with some parts from RPG, as well. It's playing in a parralel world (mix of our world of 30s-50s and a fantasy world) with some really original vehicles and environments, combininig nice graphics, story and action. It's ... [More] written entirely in Python and it's based on the Panda3D game engine (http//panda3d.org). [Less]

4.9K lines of code

0 current contributors

over 11 years since last commit

0 users on Open Hub

Inactive
5.0
 
I Use This
Licenses: CC_Attrib..., gpl3