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Giselle

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  Analyzed about 15 hours ago

Giselle is an agentic workflow builder that empowers you to create AI-driven solutions with ease. Using a highly intuitive node-based interface, Giselle enables you to design and deploy powerful AI Agents by seamlessly integrating multiple LLMs and data sources. These AI Agents function like ... [More] expert team members, capable of tackling complex tasks such as market research, code review, and more. Giselle not only automates your documentation workflows but also accelerates product development, fostering enhanced collaboration through AI-powered efficiency. Start exploring Giselle today and unlock new levels of productivity and innovation for your team! [Less]

106K lines of code

0 current contributors

3 days since last commit

2 users on Open Hub

Very High Activity
0.0
 
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Memetic NPC Behavior Toolkit

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  Analyzed about 19 hours ago

This is a library based on the concepts brought forth on the NeverWinter Nights' Memetic AI Toolkit by William Bull. This is not a direct translation of the Memetic AI ToolKit. This is an attempt at using the concepts described in the aforementioned toolkit, into a more generic library for .NET. ... [More] This is an attempt at creating a C# edition of this brilliant toolkit. It was originally intended to be a WheelMUD-only feature, but it looks to be big enough to warrant its own project. [Less]

27.7K lines of code

1 current contributors

about 6 years since last commit

2 users on Open Hub

Inactive
0.0
 
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Tags ai c# net40 npc npcs

JSkat

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  Analyzed about 23 hours ago

JSkat is an implementation of the German card game Skat in Java. You can play over the internet on the International Skat Server against the strongest AI players known today or against other human players.

28.3K lines of code

2 current contributors

over 1 year since last commit

2 users on Open Hub

Very Low Activity
0.0
 
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Crab - Scikit-Recommender

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  Analyzed about 20 hours ago

Crab is a flexible, fast recommender engine for Python that integrates classic information filtering recommendation algorithms in the world of scientific Python packages (NumPy,SciPy, Matplotlib). The engine aims to provide a rich set of components from which you can construct a customized ... [More] recommender system from a set of algorithms. It is designed for scability, flexibility and performance making use of scientific optimized python packages in order to provide simple and efficient solutions that are acessible to everybody and reusable in various contexts: science and engineering. [Less]

4.21K lines of code

0 current contributors

over 13 years since last commit

2 users on Open Hub

Inactive
5.0
 
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aibattle

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  No analysis available

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: Beerware

gskat

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  Analyzed about 4 hours ago

A Gtk implementation of the popular german card game "Skat" gskat allows you to play Skat against two computer controlled players. Since the game is currently in beta state you cannot expect too much AI from the computer opponents. Nevertheless they strictly follow the game rules, do not cheat ... [More] and act on some major game playing principles. [Less]

7.27K lines of code

0 current contributors

almost 14 years since last commit

1 users on Open Hub

Inactive
5.0
 
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chinese chess jam

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  Analyzed 1 day ago

Chinese chess (Xiang Qi) is one of the most popular board games worldwide, being played by approximately one billion people in China, Taiwan,and wherever Chinese have settled. Having a long history, the modern form of Chinese chess was popular during the Southern Song Dynasty (1127–1279 A.D.). ... [More] The earliest record of a Chinese-chess game and a book on the theory of the game originates from that time. [Less]

7.66K lines of code

0 current contributors

over 12 years since last commit

1 users on Open Hub

Inactive
5.0
 
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aicore

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  Analyzed 1 day ago

The artificial intelligence code accompanying the book "Artificial Intelligence for Games"

7.67K lines of code

1 current contributors

over 6 years since last commit

1 users on Open Hub

Inactive
5.0
 
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GBBopen

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  No analysis available

GBBopen is an open source AI blackboard-system framework. Multi-dimensional abstraction of the blackboard repository (“spaces”), blackboard objects, and proximity-based retrieval patterns are used to provide a semantically meaningful separation of repository indexing and retrieval mechanisms from ... [More] knowledge source (KS) and control code. This separation allows storage and search strategies to change dynamically as well as to be adapted easily to a broad range of application areas. GBBopen also provides highly efficient and extensible event primitives that form the foundation for fast and flexible opportunistic-control reasoning. [Less]

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
4.0
   
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Mostly written in language not available
Licenses: apache_2

owyl

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  Analyzed about 20 hours ago

You have Pyglet. You've got Rabbyt. But who do your sprites go to for advice? Owyl, of course. GoalsThe goal of Owyl: provide a fast and flexible Behavior Tree framework implemented in python. Owyl trees use nested generators to iterate through your behaviors. The root of the tree always works ... [More] just like a normal python iterator. If you know how to work with iterators, you know how to work with an Owyl tree. Because Owyl is small and behavior trees are easy to grasp, it's easy to control and extend your AI behaviors. Trees as IteratorsTrees as iterators give you total control over how a behavior tree integrates with your code: use a for loop, a list comprehension, a generator expression, or manual calls to tree.next(). Run the tree one step, five, or fifty with every frame. ExtendingWriting new behaviors is simple and easy (and soon to be documented!). Any object that corresponds to python's iterator interface and a few simple rules for yielded values will work. Owyl's core behaviors are written as simple generator functions. More InformationFor more information on Behavior Trees, see these articles. Remember: AI isn't about math, it's about getting things done. For more information on python generators, see this introduction to generators. [Less]

1.52K lines of code

0 current contributors

almost 11 years since last commit

1 users on Open Hub

Inactive
4.0
   
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