Battle Tanks is a funny battle on your desk, where you can choose one of three vehicles and eliminate your enemy using the whole arsenal of weapons. It has original cartoon-like graphics and cool music, it’s fun and dynamic, it has several network modes for deathmatch and cooperative — what else is
... [More] needed to have fun with your friends? And all is packed and ready for you in Battle Tanks. [Less]
Open-source reimplementation of the original UFO: Enemy Unknown (X-Com: UFO Defense in USA), licensed under the GPL and written in C++ / SDL.
The goal of the project is to bring back the tried and true feel of the original with none of the issues. All the same graphics, sound and gameplay with a
... [More] brand new codebase written from scratch. This should give it:
* Fixability: Play the game natively without any need for emulators or fancy hacks, with none of the limitations and bugs that plagued the original.
* Moddability: Tweak the game as you want. Sure the original was good, but maybe you think it could be that bit better or challenging.
* Flexibility: Port the game to any platform, customize it to your liking, or use it to make your own far-fetched remakes. [Less]
The 1d6 project develops tools for the free One Die roleplaying System.
Its first deliverable is a battle simulator using the simple One Roll combat System for quick combat resolution.
Its second deliverable is the blob_battle, where two blobs can duel.
The third deliverable is babglet
... [More], which aims to ease game creation with pyglet.
And then there's the TextRPG... [Less]
The epic battle between ancient enemies... monkey and pirate!! Written in LUA for the engine LOVE2D. When downloading the .love-file, please make sure you have LOVE2D installed. www.love2d.org Be sure to have the latest version of LOVE2D, works in 0.5.0
A Love2d/Lua engine designed to provide a top-down RPG engine specifically designed for single player games where the goal is to collect and raise team mates who do battle in the player's stead.
The long-term goal is to produce an engine that can be used by non-programmers to produce a game of
... [More] their very own.
These games can then, due to the architecture of the engine, be whatever license the developer desires. [Less]
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