2
I Use This!
Inactive

Commits : Listings

Analyzed 1 day ago. based on code collected 2 days ago.
Feb 16, 2025 — Feb 16, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Add support for quadbuffered stereo; Make render_surface use a display_kernel by reference, to support gtk2/display. More... over 21 years ago
Release OpenGL resources at shutdown time. More... over 21 years ago
Add support for releasing OpenGL resources at shutdown time. More... over 21 years ago
Add support for freeing up OpenGL resources at shutdown time. More... over 21 years ago
Add support for printing off debugging notices, sensitive to the environment variable VPYTHON_DEBUG. More... over 21 years ago
Fix width v. height axes. More... over 21 years ago
Wrap the new display class. More... over 21 years ago
Update the build script for the new files. More... over 21 years ago
Add a test of the new display object. More... over 21 years ago
Import work to date. This is the first partially working implementation of an asynchronous display object. More... over 21 years ago
Expose the frame type to Python. More... over 21 years ago
Add accessors for Python. Change children to use a list vice a vector. More... over 21 years ago
Add rotate member functions to the primitive object. More... over 21 years ago
Export label objects to Python. More... over 21 years ago
Add the complete set of accessors for Python. More... over 21 years ago
Add missing files to SConstruct. More... over 21 years ago
Begin exporting interfaces to Python. More... over 21 years ago
Start wrapping stuff for Python. More... over 21 years ago
Add a stereomode string->enum conversion for Python. More... over 21 years ago
Rename render_core -> display_kernel More... over 21 years ago
Rename render_core -> display_kernel. More... over 21 years ago
Add constructors to make an rgb or rgba object from a single value. This is interpreted as setting it to a grayscale color. More... over 21 years ago
Move glEnable/glDisable logic into display_kernel since labels will always be in the layer_screen. More... over 21 years ago
Move renderable pointer manipulation code to display_kernel More... over 21 years ago
Add selection checks for curve (thin and thick) and convex objects; Move renderable pointer manipulation code into display_kernel. More... over 21 years ago
Change name from render_core->display_kernel; Move renderable object manipulation code into display_kernel. More... over 21 years ago
File rename from 'render_core.{hpp,cpp}'; Add some of the properties associated with the display object; Move renderable object manipulation code to this class vice render_surface; Automatically move newly transparent objects from the opaque layer to the transparent layer; More... over 21 years ago
Enable the "Cycle time" display on Win32. More... over 21 years ago
Disable user-selected fonts for now; it is broken on Win32. More... over 21 years ago
Remove extraneous #include More... over 21 years ago