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Commits : Listings

Analyzed about 10 hours ago. based on code collected 1 day ago.
Oct 17, 2025 — Oct 17, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Add support for quadbuffered stereo; Make render_surface use a display_kernel by reference, to support gtk2/display. More... about 22 years ago
Release OpenGL resources at shutdown time. More... about 22 years ago
Add support for releasing OpenGL resources at shutdown time. More... about 22 years ago
Add support for freeing up OpenGL resources at shutdown time. More... about 22 years ago
Add support for printing off debugging notices, sensitive to the environment variable VPYTHON_DEBUG. More... about 22 years ago
Fix width v. height axes. More... about 22 years ago
Wrap the new display class. More... about 22 years ago
Update the build script for the new files. More... about 22 years ago
Add a test of the new display object. More... about 22 years ago
Import work to date. This is the first partially working implementation of an asynchronous display object. More... about 22 years ago
Expose the frame type to Python. More... about 22 years ago
Add accessors for Python. Change children to use a list vice a vector. More... about 22 years ago
Add rotate member functions to the primitive object. More... about 22 years ago
Export label objects to Python. More... about 22 years ago
Add the complete set of accessors for Python. More... about 22 years ago
Add missing files to SConstruct. More... about 22 years ago
Begin exporting interfaces to Python. More... about 22 years ago
Start wrapping stuff for Python. More... about 22 years ago
Add a stereomode string->enum conversion for Python. More... about 22 years ago
Rename render_core -> display_kernel More... about 22 years ago
Rename render_core -> display_kernel. More... about 22 years ago
Add constructors to make an rgb or rgba object from a single value. This is interpreted as setting it to a grayscale color. More... about 22 years ago
Move glEnable/glDisable logic into display_kernel since labels will always be in the layer_screen. More... about 22 years ago
Move renderable pointer manipulation code to display_kernel More... about 22 years ago
Add selection checks for curve (thin and thick) and convex objects; Move renderable pointer manipulation code into display_kernel. More... about 22 years ago
Change name from render_core->display_kernel; Move renderable object manipulation code into display_kernel. More... about 22 years ago
File rename from 'render_core.{hpp,cpp}'; Add some of the properties associated with the display object; Move renderable object manipulation code to this class vice render_surface; Automatically move newly transparent objects from the opaque layer to the transparent layer; More... about 22 years ago
Enable the "Cycle time" display on Win32. More... about 22 years ago
Disable user-selected fonts for now; it is broken on Win32. More... about 22 years ago
Remove extraneous #include More... about 22 years ago