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Commits : Listings

Analyzed about 23 hours ago. based on code collected 2 days ago.
Nov 07, 2025 — Nov 07, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Fix color mask display when color write enable is static More... 3 days ago
Add D3D11/Vk demos that do rasterization with no outputs More... 6 days ago
Add a dialog for directly-launching pixel shader debug. Closes #3422 More... 6 days ago
VK_Resource_Usage improvements More... 7 days ago
Fix compilation on older Qt versions More... 7 days ago
Add a filtering system for the constant buffer viewer. Closes #3889 More... 7 days ago
Fix vulkan capture open progress bar being stalled for much of the read More... 7 days ago
Improve visual spacing on event browser toolbars More... 7 days ago
Don't clamp mesh vertex count by unused vertex buffers More... 7 days ago
Ensure interface names better match between debugging and reflection More... 7 days ago
Bump version to v1.48 More... 9 days ago
Fixup EventBrowser support for handling filtering in StepNext/Prev More... 10 days ago
Update the Prev/Next buttons state on capture load More... 10 days ago
For sanity only restore hooking env vars if we have something to restore More... 11 days ago
Fix potential crash if an empty set of states is debugged More... 11 days ago
Use correct context for shader debugging programs More... 11 days ago
Set GL marker regions on consistent context More... 11 days ago
Bind shader debug program for uniform setting More... 11 days ago
Don't fetch sampler properties for texture buffer bindings More... 11 days ago
Properly push and pop copy read buffer binding More... 11 days ago
Use other name for debug sampling UBO More... 11 days ago
Ensure GL_Shader_Debug_Zoo is compiled into tests More... 11 days ago
Use matching name for GL input/output variables More... 11 days ago
Use correct GLSL version to compile debug sampling shader More... 11 days ago
Remove redundant OnEventChanged calls in buffer viewer More... 13 days ago
Don't double-delete buffer if aborting buffer fetch while UI is closed More... 13 days ago
Check fully dynamic attachment setup doesn't break More... 13 days ago
Don't set shader path tag when not available More... 13 days ago
Add a global value to GL_Shader_Debug_Zoo More... 13 days ago
Mark RGP unsupported on both sides of proxy More... 13 days ago