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High Activity
Commits
: Listings
Analyzed
about 23 hours
ago. based on code collected
2 days
ago.
Nov 07, 2025 — Nov 07, 2026
Showing page 1 of 586
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Contributor
Files Modified
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Code Location
Date
Fix color mask display when color write enable is static
Shahbaz Youssefi
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3 days ago
Add D3D11/Vk demos that do rasterization with no outputs
baldurk
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6 days ago
Add a dialog for directly-launching pixel shader debug. Closes #3422
baldurk
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6 days ago
VK_Resource_Usage improvements
Jake Turner
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7 days ago
Fix compilation on older Qt versions
baldurk
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7 days ago
Add a filtering system for the constant buffer viewer. Closes #3889
baldurk
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7 days ago
Fix vulkan capture open progress bar being stalled for much of the read
baldurk
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7 days ago
Improve visual spacing on event browser toolbars
baldurk
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7 days ago
Don't clamp mesh vertex count by unused vertex buffers
baldurk
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7 days ago
Ensure interface names better match between debugging and reflection
baldurk
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7 days ago
Bump version to v1.48
baldurk
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9 days ago
Fixup EventBrowser support for handling filtering in StepNext/Prev
Jake Turner
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10 days ago
Update the Prev/Next buttons state on capture load
Jake Turner
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10 days ago
For sanity only restore hooking env vars if we have something to restore
baldurk
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11 days ago
Fix potential crash if an empty set of states is debugged
baldurk
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11 days ago
Use correct context for shader debugging programs
baldurk
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11 days ago
Set GL marker regions on consistent context
baldurk
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11 days ago
Bind shader debug program for uniform setting
baldurk
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11 days ago
Don't fetch sampler properties for texture buffer bindings
baldurk
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11 days ago
Properly push and pop copy read buffer binding
baldurk
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11 days ago
Use other name for debug sampling UBO
baldurk
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11 days ago
Ensure GL_Shader_Debug_Zoo is compiled into tests
baldurk
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11 days ago
Use matching name for GL input/output variables
baldurk
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11 days ago
Use correct GLSL version to compile debug sampling shader
baldurk
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11 days ago
Remove redundant OnEventChanged calls in buffer viewer
baldurk
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13 days ago
Don't double-delete buffer if aborting buffer fetch while UI is closed
baldurk
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13 days ago
Check fully dynamic attachment setup doesn't break
baldurk
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13 days ago
Don't set shader path tag when not available
baldurk
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13 days ago
Add a global value to GL_Shader_Debug_Zoo
baldurk
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13 days ago
Mark RGP unsupported on both sides of proxy
baldurk
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13 days ago
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