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Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Aug 11, 2025 — Aug 11, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Switch to version 3.1 of GLFW for the examples More... over 11 years ago
Fix compilation warnings More... over 11 years ago
Fix compilation errors on Linux and issue in CMakeLists file of raycast example More... over 11 years ago
Fix with double precision in examples More... over 11 years ago
Small changes in collision detection More... over 11 years ago
Fix issues in raycasting unit tests More... over 11 years ago
Fix issue that prevented us from compiling with double precision with CMake More... over 11 years ago
Add internal physics tick callback methods in EventListener class More... over 11 years ago
Small optimization in EPA algorithm More... over 11 years ago
Fix two issues in EPA Algorithm More... over 11 years ago
Only compute narrow collisition test if at least one body is awake and not static More... over 11 years ago
Add collision and raycast filtering using bits mask More... over 11 years ago
Add methods to test collision and AABB overlap in physics world More... over 11 years ago
Modications in raycast example More... over 11 years ago
Raycast query now returns false if the body is not active More... over 11 years ago
Merge branch 'raycast' into develop More... over 11 years ago
Add raycasting example More... over 11 years ago
Fix issues in surface normal computation in raycast method of ConeShape and BoxShape More... over 11 years ago
Remove the PairManager class More... over 11 years ago
-Remove unnecessary contact manifold -Delete the BroadPhasePair class More... over 11 years ago
Fix issues in CollisionBody More... over 11 years ago
Make possible to use the CollisionBody::setIsActive() method to activate or deactivate the simulation of a given body More... almost 12 years ago
Replace some matrix multiplications by quaternion multiplications More... almost 12 years ago
Implement world ray casting query More... almost 12 years ago
Change raycasting so that a ray is given by two points instead of a point and a direction More... almost 12 years ago
Implement raycasting for cone shape More... almost 12 years ago
Implement raycasting for capsule shape More... almost 12 years ago
Small improvements in sphere and cylinder raycasting More... almost 12 years ago
Fix issue with raycasting in cylinder shape More... almost 12 years ago
Implement raycasting with cylinder shape More... almost 12 years ago