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Very Low Activity
Commits
: Listings
Analyzed
1 day
ago. based on code collected
1 day
ago.
Aug 11, 2025 — Aug 11, 2026
Showing page 45 of 67
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Switch to version 3.1 of GLFW for the examples
Daniel Chappuis
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over 11 years ago
Fix compilation warnings
Daniel Chappuis
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over 11 years ago
Fix compilation errors on Linux and issue in CMakeLists file of raycast example
Daniel Chappuis
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over 11 years ago
Fix with double precision in examples
Daniel Chappuis
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over 11 years ago
Small changes in collision detection
Daniel Chappuis
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over 11 years ago
Fix issues in raycasting unit tests
Daniel Chappuis
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over 11 years ago
Fix issue that prevented us from compiling with double precision with CMake
Daniel Chappuis
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over 11 years ago
Add internal physics tick callback methods in EventListener class
Daniel Chappuis
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over 11 years ago
Small optimization in EPA algorithm
Daniel Chappuis
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over 11 years ago
Fix two issues in EPA Algorithm
Daniel Chappuis
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over 11 years ago
Only compute narrow collisition test if at least one body is awake and not static
Daniel Chappuis
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over 11 years ago
Add collision and raycast filtering using bits mask
Daniel Chappuis
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over 11 years ago
Add methods to test collision and AABB overlap in physics world
Daniel Chappuis
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over 11 years ago
Modications in raycast example
Daniel Chappuis
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over 11 years ago
Raycast query now returns false if the body is not active
Daniel Chappuis
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over 11 years ago
Merge branch 'raycast' into develop
Daniel Chappuis
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over 11 years ago
Add raycasting example
Daniel Chappuis
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over 11 years ago
Fix issues in surface normal computation in raycast method of ConeShape and BoxShape
Daniel Chappuis
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over 11 years ago
Remove the PairManager class
Daniel Chappuis
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over 11 years ago
-Remove unnecessary contact manifold -Delete the BroadPhasePair class
Daniel Chappuis
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over 11 years ago
Fix issues in CollisionBody
Daniel Chappuis
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over 11 years ago
Make possible to use the CollisionBody::setIsActive() method to activate or deactivate the simulation of a given body
Daniel Chappuis
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almost 12 years ago
Replace some matrix multiplications by quaternion multiplications
Daniel Chappuis
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almost 12 years ago
Implement world ray casting query
Daniel Chappuis
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almost 12 years ago
Change raycasting so that a ray is given by two points instead of a point and a direction
Daniel Chappuis
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almost 12 years ago
Implement raycasting for cone shape
Daniel Chappuis
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almost 12 years ago
Implement raycasting for capsule shape
Daniel Chappuis
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almost 12 years ago
Small improvements in sphere and cylinder raycasting
Daniel Chappuis
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almost 12 years ago
Fix issue with raycasting in cylinder shape
Daniel Chappuis
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almost 12 years ago
Implement raycasting with cylinder shape
Daniel Chappuis
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almost 12 years ago
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