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Analyzed about 17 hours ago. based on code collected about 22 hours ago.
Posted over 14 years ago by the Fiddler
opengl.org wrote: The Khronos™ Group, today announced OpenGL® 3.2, the third major update in twelve months to the most widely adopted 2D and 3D graphics API (application programming interface) for personal computers and workstations. The OpenGL ARB ... [More] (Architecture Review Board) working group at Khronos has defined GLSL 1.5, an updated version of the OpenGL Shading language, and two profiles within the OpenGL 3.2 specification providing developers the choice of using the streamlined Core profile for new application development or the Compatibility profile which provides full backwards compatibility with previous versions of the OpenGL standard for existing and workstation applications. OpenGL 3.2 has been designed to run on a wide range of recent GPU silicon and provides a wide range of significant benefits to application developers, including: Increased performance for vertex arrays and fence sync objects to avoid idling while waiting for resources shared between the CPU and GPU, or multiple CPU threads; Improved pipeline programmability, including geometry shaders in the OpenGL core; Boosted cube map visual quality and multisampling rendering flexibility by enabling shaders to directly process texture samples. In addition, Khronos has defined a set of five new ARB extensions that enable the very latest graphics functionality introduced in the newest GPUs to be accessed through OpenGL – these extensions will be absorbed into the core of a future version of OpenGL when this functionality is proven and widely adopted. Read the full announcement on opengl.org. The specification is already available for download - expect a new OpenTK release soon. read more [Less]
Posted almost 15 years ago by the Fiddler
You can now subscribe to any discussion for email notifications. Visit your account settings settings to manage your subscriptions or change your email address ("My account" link under "Create content"). If you wish to opt out of this functionality completely, uncheck the 'Autosubscribe' option under the "Messaging and Notifications settings".
Posted almost 15 years ago by the Fiddler
OpenGL ES is a subset of the OpenGL API used in embedded devices. It is used by Apple's iPhone, Google's Android, Nokia's Maemo, the Sony Playstation 3, the Pandora handheld and other devices. OpenTK now offers experimental support for OpenGL ES ... [More] profiles 1.0, 1.1 and 2.0, which roughly translate to OpenGL 1.3, 1.5 and 2.0 respectively. This includes inline documentation but excludes strongly-typed enums, which will be added at a later time. There is also no support for constructing contexts through EGL, however it should be possible to use an external GL ES context in conjuction with OpenTK. Finally, the bindings are untested - please file any bugs you encounter. If you are interested in helping out, testing or porting (esp. to iPhone and Android), make a post! [Less]
Posted almost 15 years ago by the Fiddler
Download OpenTK 0.9.8-1 Download OpenTK 0.9.9-0 OpenTK 0.9.8-1 is a bugfix release in the 0.9.8 series. Features: TextPrinter.Clear() no longer corrupts text rendering. Matrix4.CreateOrthographic() no longer returns an invalid matrix. ... [More] Optimized Matrix4.Mult() should increase matrix multiplication speed by 50-100%. OpenTK.Math now contains Vector[234].One readonly properties. Read the complete 0.9.8-1 release notes. OpenTK 0.9.9 is the first step in what will lead to our first stable release. This release is strictly for testing and feedback purposes: if you are a new user, you are strongly advised to remain with OpenTK 0.9.8-1, above. Features: Support for the OpenCL flat API in OpenTK.Compute.CL. Extensive changes to the GameWindow. You can now control most visible aspects, including the position on the screen. Improved support for Windows Vista and Windows 7. Support for multisampling on Windows systems. Several obsolete APIs have been removed or marked as deprecated. Major changes are in progress, so please expect bugs and missing features. In particular, Mac OS X support may be broken and the new GameWindow and OpenTK.Input APIs are incomplete. Read the complete 0.9.9 release notes. read more [Less]
Posted almost 15 years ago by the Fiddler
My apologies for the downtime and any inconvenience this may have caused you. The site is back to working condition now.
Posted almost 15 years ago by the Fiddler
OpenAL Soft is a cross-platform software implementation of the OpenAL 3D audio API. The latest version introduces a PulseAudio backend as well as support for AL_EFFECT_EAXREVERB and AL_EFFECT_ECHO. It also improves panning quality for sources near the listener.
Posted almost 15 years ago by the Fiddler
The SVN repository is currently being upgraded to Subversion 1.5. Checkouts will fail during this process. Update: the process is now complete. Please perform clean checkouts of all your working repositories.
Posted almost 15 years ago by the Fiddler
With OpenGL 3.1 released and OpenCL drivers poised for release, the graphics ecosystem is slowly beginning to change. OpenTK needs your help to adapt and stay ahead of the curve. If you have written or are interested in writing tutorials; or if you ... [More] are interested to help bring OpenCL to the .Net world, please make a post to this thread, indicating which topic(s) you are interested in and whether you have any relevant experience. Prior experience is welcome, but not necessary: this is an excellent chance to familiarize yourself with advanced topics. The posts below contain more detailed information regarding the topics you can help with. [Less]
Posted almost 15 years ago by the Fiddler
Download OpenTK 0.9.8 New in this release: Full OpenGL 3.1 support New example browser with source code and documentation display Minor cleanups to the OpenGL API Improved stability Significantly improved TextPrinter performance ... [More] OpenGLErrorExceptions thrown on OpenGL errors (debug builds only) A large number of bug fixes. Refer to the [Resolved issues] section in the full release notes This release contains potentially breaking changes. Please read the release notes and known issues before upgrading. [Less]
Posted almost 15 years ago by the Fiddler
Khronos just released a preview of the new OpenGL 3.1 headers. You can read the announcement in the official OpenGL forums. If you happen to work on a forward-compatible GL3 project in C/C++, try dropping the new header in and report any ... [More] compilations that appear. This doesn't affect OpenTK directly, other than providing a reference implementation for a future, forward-compatible OpenGL 3.1 binding. [Less]