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Analyzed about 7 hours ago. based on code collected about 11 hours ago.
Posted about 10 years ago by the Fiddler
It is my pleasure to introduce OpenTK.Rift, the first cross-platform C# wrapper for the Oculus Rift. The Oculus Rift is a next-generation virtual reality headset designed for immersive gaming. Install via NuGet OpenTK.Rift provides an intuitive C# ... [More] API to read the properties of the device (orientation, acceleration, size, resolution) and control its parameters. Like OpenTK, you can use OpenTK.Rift with all .Net languages (C#, F#, VB.Net, ...) and on all desktop operating systems (Windows, Linux, Mac OS X.) Usage is extremely simple: using System; using OpenTK;   class Test { public static void Main() { using (var oculus = new OculusRift()) { Console.Writeline(oculus.Orientation); } } } You are welcome to join its development at https://github.com/opentk/rift! Current status: (done) Linux support (done) Mac OS X support (done) Console test (done) OpenGL 1.x test (done) Windows support read more [Less]
Posted about 10 years ago by the Fiddler
The Open Toolkit 1.1 16 February 2014 Download Installer Download Nuget Download Source Code [Overview] This is the first stable release for OpenTK 1.1 New features: 1. support for OpenGL 4.4 and OpenGL ES 3.0 2. strongly-typed enums for OpenGL ES ... [More] 2.0 and 3.0 3. new, faster OpenGL bindings based on hand-optimized IL 4. a new SDL2 backend for improved platform compatibility 5. new Joystick and GamePad APIs under OpenTK.Input 6. improved startup time and reduced memory consumption 7. inline documentation for all OpenGL and OpenGL ES core functions 8. a greatly expanded math library 9. numerous bugfixes for Mac OS X, Windows 8 and Linux 10. ANGLE support for Windows systems without OpenGL drivers 11. support for Retina / high-DPI monitors 12. monolinker can now be used to reduce the size of OpenTK.dll 13. precompiled binaries for optional dependencies (OpenAL, SDL2, monolinker) Users of OpenTK 1.0 and 1.1 beta are strongly encouraged to upgrade to OpenTK 1.1 stable. read more [Less]
Posted about 10 years ago by the Fiddler
The Open Toolkit 1.1 16 February 2014 Download Installer Download Nuget Download Source Code [Overview] This is the first stable release for OpenTK 1.1 New features: 1. support for OpenGL 4.4 and OpenGL ES 3.0 2. strongly-typed enums for OpenGL ES ... [More] 2.0 and 3.0 3. new, faster OpenGL bindings based on hand-optimized IL 4. a new SDL2 backend for improved platform compatibility 5. new Joystick and GamePad APIs under OpenTK.Input 6. improved startup time and reduced memory consumption 7. inline documentation for all OpenGL and OpenGL ES core functions 8. a greatly expanded math library 9. numerous bugfixes for Mac OS X, Windows 8 and Linux 10. ANGLE support for Windows systems without OpenGL drivers 11. support for Retina / high-DPI monitors 12. monolinker can now be used to reduce the size of OpenTK.dll 13. precompiled binaries for optional dependencies (OpenAL, SDL2, monolinker) Users of OpenTK 1.0 and 1.1 beta are strongly encouraged to upgrade to OpenTK 1.1 stable. read more [Less]
Posted about 10 years ago by the Fiddler
OpenTK 1.1 release candidate 2 is now ready for download. Sourceforge Nuget This release is compatible with the 1.1 API. Release schedule OpenTK 1.1 stable will be released on 15 February 2014. Monthly releases will track new OpenGL and OpenGL ES ... [More] features, fix bugs and add support for new platforms. The current focus is on merging support for Xamarin.Android and iOS. Changes OpenTK 1.1 rc2 contains the following changes compared to 1.1 rc1: [Graphics] Fixed invalid IL instruction in int GL.Get*(), int GL.Gen*() and GL.Delete*(int) overloads. [Graphics] Marked DebugProc* callbacks with the correct unmanaged calling convention. [Graphics] StringBuilder parameters will now grow the StringBuilder as needed. This matches OpenTK 1.0 behavior. [Input] Added support for hat input in OpenTK.Input.Joystick [Math] Matrix4d implementation now matches Matrix4 more closely (thanks Jonas Boesch!) read more [Less]
Posted about 10 years ago by the Fiddler
OpenTK 1.1 release candidate 2 is now ready for download. Sourceforge Nuget This release is compatible with the 1.1 API. Release schedule OpenTK 1.1 stable will be released on 15 February 2014. Monthly releases will track new OpenGL and OpenGL ES ... [More] features, fix bugs and add support for new platforms. The current focus is on merging support for Xamarin.Android and iOS. Changes OpenTK 1.1 rc2 contains the following changes compared to 1.1 rc1: [Graphics] Fixed invalid IL instruction in int GL.Get*(), int GL.Gen*() and GL.Delete*(int) overloads. [Graphics] Marked DebugProc* callbacks with the correct unmanaged calling convention. [Graphics] StringBuilder parameters will now grow the StringBuilder as needed. This matches OpenTK 1.0 behavior. [Input] Added support for hat input in OpenTK.Input.Joystick [Math] Matrix4d implementation now matches Matrix4 more closely (thanks Jonas Boesch!) read more [Less]
Posted over 10 years ago by the Fiddler
OpenTK 1.1 release candidate 1 is now ready for download. Sourceforge Nuget This release is compatible with the 1.1 API. Changes: [GameWindow] More accurate UpdateFrame and RenderFrame timing. [Windows] GraphicsContext will no longer consider ... [More] single-buffered contexts when double-buffering is requested. Fixes graphical corruption issues on specific GPUs. [Windows] Stability improvements when running over a Remote Desktop Connection. [Windows] Stability improvements when using tablet / pen input devices. [Linux, Mac] Native support for the new Joystick and GamePad input APIs. [Linux, Mac] Support for input device hotplugging. Known issues: [Joystick] Joystick hats are not reported. [NuGet] OpenTK.GLControl will not appear in the Visual Studio Toolbox. Adding the control in code still works. (https://github.com/opentk/opentk/issues/37) read more [Less]
Posted over 10 years ago by the Fiddler
OpenTK 1.1 release candidate 1 is now ready for download. Sourceforge Nuget This release is compatible with the 1.1 API. Changes: [GameWindow] More accurate UpdateFrame and RenderFrame timing. [Windows] GraphicsContext will no longer consider ... [More] single-buffered contexts when double-buffering is requested. Fixes graphical corruption issues on specific GPUs. [Windows] Stability improvements when running over a Remote Desktop Connection. [Windows] Stability improvements when using tablet / pen input devices. [Linux, Mac] Native support for the new Joystick and GamePad input APIs. [Linux, Mac] Support for input device hotplugging. Known issues: [Joystick] Joystick hats are not reported. [NuGet] OpenTK.GLControl will not appear in the Visual Studio Toolbox. Adding the control in code still works. (https://github.com/opentk/opentk/issues/37) read more [Less]
Posted over 10 years ago by the Fiddler
OpenTK 1.1 release candidate 1 is now ready for download. Sourceforge Nuget This release is compatible with the 1.1 API. Changes: [GameWindow] More accurate UpdateFrame and RenderFrame timing. [Windows] GraphicsContext will no longer consider ... [More] single-buffered contexts when double-buffering is requested. Fixes graphical corruption issues on specific GPUs. [Windows] Stability improvements when running over a Remote Desktop Connection. [Windows] Stability improvements when using tablet / pen input devices. [Linux, Mac] Native support for the new Joystick and GamePad input APIs. [Linux, Mac] Support for input device hotplugging. Known issues: [Joystick] Joystick hats are not reported. [NuGet] OpenTK.GLControl will not appear in the Visual Studio Toolbox. Adding the control in code still works. (https://github.com/opentk/opentk/issues/37) read more [Less]
Posted over 10 years ago by the Fiddler
Happy new year everyone! OpenTK 1.1 beta4 is now ready for download. Sourceforge Nuget This release is compatible with the 1.1 API. OpenTK 1.1 beta4 is significantly faster and more stable than OpenTK 1.0 and previous OpenTK 1.1 beta releases. Users ... [More] are strongly encouraged to upgrade. Changes: New Joystick API under OpenTK.Input. This is a stateless API that exposes GameWindow.Joysticks under a simpler and more consistent interface. New GamePad API under OpenTK.Input. This is a stateless API modeled after the XNA GamePad API and SDL_GameController. Improved support for text input through GameWindow.KeyPress events and new GameWindow.KeyDown/KeyUp events to replace the obsolete GameWindow.Keyboard.KeyDown/KeyUp. Refer to the Keyboard API documentation for more information. read more [Less]
Posted over 10 years ago by the Fiddler
Happy new year everyone! OpenTK 1.1 beta4 is now ready for download. Sourceforge Nuget This release is compatible with the 1.1 API. OpenTK 1.1 beta4 is significantly faster and more stable than OpenTK 1.0 and previous OpenTK 1.1 beta releases. Users ... [More] are strongly encouraged to upgrade. Changes: New Joystick API under OpenTK.Input. This is a stateless API that exposes GameWindow.Joysticks under a simpler and more consistent interface. New GamePad API under OpenTK.Input. This is a stateless API modeled after the XNA GamePad API and SDL_GameController. Improved support for text input through GameWindow.KeyPress events and new GameWindow.KeyDown/KeyUp events to replace the obsolete GameWindow.Keyboard.KeyDown/KeyUp. Refer to the Keyboard API documentation for more information. read more [Less]