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Analyzed about 11 hours ago. based on code collected about 15 hours ago.
Posted over 10 years ago by the Fiddler
Up-to-date nuget packages are now available at: http://www.nuget.org/packages/OpenTK/ http://www.nuget.org/packages/OpenTK.GLControl/ http://www.nuget.org/packages/OpenTKWithOpenAL/ These packages follow the official releases in http://opentk.com. Many thanks to exDreamDuck from http://deltaengine.net/ for handling this task.
Posted over 10 years ago by the Fiddler
Up-to-date nuget packages are now available at: http://www.nuget.org/packages/OpenTK/ http://www.nuget.org/packages/OpenTK.GLControl/ http://www.nuget.org/packages/OpenTKWithOpenAL/ These packages follow the official releases in http://opentk.com. Many thanks to exDreamDuck from http://deltaengine.net/ for handling this task.
Posted over 10 years ago by the Fiddler
OpenTK 1.1 beta3 is ready for download: http://www.opentk.com/files/download-opentk.html This release is backwards compatible with the 1.1 API and offers significant improvements: Increased stability on Window, Linux and the SDL2 backend A new ... [More] , faster interop mechanism for OpenGL functions. 300%-1000% (!) faster startup times, depending on your configuration 75% lower memory consumption (670KB bytes in 10K objects instead of 2800KB in 75K objects) 35% smaller dll size (3.7MB instead of 5.7MB) Official support for the mono-linker (included under Dependencies/managed/monolinker.exe) All users are strongly encouraged to upgrade. If you encounter a bug, please report it at https://github.com/opentk/opentk/issues [Less]
Posted over 10 years ago by the Fiddler
The Open Toolkit 1.1 05 December 2013 [Overview] This is a bugfix release compatible with the OpenTK 1.1 API. All users are strongly encouraged to upgrade. Download from Sourceforge. The source code is available at https://github.com/opentk/opentk ... [More] [Resolved issues] Cannot open GameWindow after one was closed when using SDL When using OpenTK + SDL2, any consequent GameWindow will not fire Mouse events Added KeyDown, KeyPress and KeyUp events to SDL native window GLControl flicker when covered by window Weird fonts/menus with GLControl, Winforms Please report bugs at https://github.com/opentk/opentk/issues [Known issues] - [all] The size of OpenTK.dll can be reduced. - [all] GamePad API throws NotImplementedException. - [all] Keyboard API exposes ushort parameter. - [SDL] does not support ChangeResolution API. read more [Less]
Posted over 10 years ago by the Fiddler
I am pleased to announce the beta1 release of the Open Toolkit library 1.1. Download binaries from Sourceforge. Browse the source code on github. I would like to personally thank the community, and especially Andy Korth, for making a huge amount of ... [More] contributions over the past three years! Feature highlights OpenGL 4.4 and OpenGL ES 3.0 with strongly-typed enums Documentation tooltips for all core OpenGL functions Support for Retina / high-DPI displays Greatly expanded math library More than a hundred bugfixes for Mac OS X, Windows 8 and Ubuntu Linux New SDL2 backend for improved platform compatibility ANGLE Project support for systems without OpenGL drivers read more [Less]
Posted over 10 years ago by the Fiddler
The official OpenTK repository has moved to github under the following address: https://github.com/opentk/opentk Download instructions available here. The sourceforge SVN repository will remain online but will no longer be updated.
Posted almost 11 years ago by the Fiddler
Khronos has just published a new version of the OpenGL specs in XML format. These replace the older .spec file format and will hopefully simplify the task of adding support for newer OpenGL versions. The new specs and relevant documentation can be found in the Khronos repository.
Posted over 11 years ago by Inertia
* ...nothing. * ...20-50€ * ...100-200€ * ...500€-1000€
Posted over 13 years ago by the Fiddler
Everyone at OpenTK wishes you a great 2011!
Posted over 13 years ago by the Fiddler
This question makes me think. Do you consider OpenTK well-documented? What parts do you consider lacking? What would you like to see? I don't really know where OpenTK is standing in the documentation issue. According to Ohloh, 30% of all source code ... [More] lines are comments, which is higher than average (22%). Considering OpenTK contains around 850000 lines of code, this number is nothing to laugh at. (Yeah, the numbers are probably overblown, no I have no idea how they are calculated :-).) OpenTK is built on the premise that you are using an IDE with code-completion and documentation tooltips. Used on its own, it is actually more complex than straight OpenGL or OpenAL. This additional complexity is spent on type-safety and function overloads that smooth the differences between .Net and native code, which is a major win when using a .Net IDE like Visual Studio, MonoDevelop or SharpDevelop. read more [Less]