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Posted over 4 years ago by lysol
Hi everyone. It is time for another interview. This time, I (again, Lysol) had a chat with Capostrophic, a guy many of you might already know of, him being one of the most active developers we have these days. Let’s get to the interview! Who are you? I’m Alexei, a high school student from Central […]
Posted over 4 years ago by lysol
Hello again! Today we have a different kind of a news post for you – namely an interview with one of our developers, unelsson. I, Lysol that is, had a nice short chat with him the other day. He has been working on our content file editor OpenMW-CS, both on features that have been added […]
Posted almost 5 years ago by lysol
Hello everyone and thanks for stopping by. Apologies for the long silence since the last release. That silence does not mean nothing has happened, however – quite the contrary actually! The upcoming OpenMW version 0.46.0 is already a huge release with many major differences compared to the current stable OpenMW release of 0.45.0. This news […]
Posted about 5 years ago by lysol
The OpenMW team is proud to announce the release of version 0.45.0! Grab it from our Downloads Page for all operating systems. This release brings yet another horde of bug fixes and several new features, including support for per-group KF animation replacers, 360° screenshots, and the ability to brew a whole stack of a potion […]
Posted about 5 years ago by lysol
We’re a bit late to the party now, but there’s still a few hours left to go: Bethesda gives away Morrowind for free today (March 25th), and only today. You need a Bethesda.net account to get the code, otherwise it’s fully free! Get it here before it’s too late! Remember that you need a copy […]
Posted about 5 years ago by lysol
Two weeks ago, we wrote about OpenMW’s offical multiplayer fork, TES3MP. Missed that? Read it here. This week, however, we want to talk more about the main project: the OpenMW engine. A lot of things have happened since the last news post on that topic. So, what’s the news? Let’s begin with a recently merged […]
Posted about 5 years ago by lysol
Hello again. First of all: Sorry for the delay of 0.45.0. It is more or less ready for release and has been for quite some time. Real life just caught up for raevol and Atahualpa, our release manager and release video producer respectively. We want each release to be seen and downloaded by as many […]
Posted over 5 years ago by lysol
Greetings! We just want to inform you all that OpenMW version 0.45 is finally in RC phase, which means it will soon™ be released to you all. One important thing, just so you don’t get too excited just yet: neither shadows nor recastnavigation (better AI pathfinding, basically) will be included in the release, even though […]
Posted over 5 years ago by psi29a
Just a heads up to let everyone know that there might be some ‘downtime’ as we transition to new infrastructure. This will happen Sunday around 17:00 GMT and hopefully no one will notice a thing. If they do, they will notice something ... [More] like: https://maintenance.openmw.org Feel free to join us on IRC or Discord. Our longtime comrade, developer and infrastructure […] [Less]
Posted over 5 years ago by psi29a
We’d hope that this would go without saying, but sometimes it needs to be explicitly said… do unto others as you would have them do unto you. In other words, help us help you. We have a commitment to ourselves to try to help, where we can, to be kind and patient. We ask that […]