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I Use This!
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Commits : Listings

Analyzed about 6 hours ago. based on code collected about 6 hours ago.
Jun 29, 2024 — Jun 29, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
the rule for now is: no contacts if both geoms on the same body, and the body is not 0 More... over 23 years ago
#ifdef MSVC ... #endif More... over 23 years ago
infinity for MS VC++ More... over 23 years ago
added REAL() constructions for floating point numbers More... over 23 years ago
for VC++, no precision loss complaints More... over 23 years ago
stop VC++ complaining More... over 23 years ago
VC++ needs REAL() when single precision used More... over 23 years ago
stability stuff, extra faq question More... over 23 years ago
drop composite objects (with transforms) More... over 23 years ago
GeomTransform More... over 23 years ago
Geometry Transform class, composite objects More... over 23 years ago
no contacts if both geoms on the same body More... over 23 years ago
small fix More... over 23 years ago
C-C collision, also dGeomTransform More... over 23 years ago
how space uses the space_aabb pointer More... over 23 years ago
dMassAdd() More... over 23 years ago
ODE mailing list More... over 23 years ago
increase CFM to make it more robust More... over 23 years ago
accessor functions More... over 23 years ago
accessor functions More... over 23 years ago
new accessor functions More... over 23 years ago
accessor functions More... over 23 years ago
hmmmmm More... over 23 years ago
dJOINT_TWOBODIES flag says joint can not be attached to just one body More... over 23 years ago
new comment More... over 23 years ago
bug: the rule is that only the low level primitive collision functions should set g1 and g2. More... over 23 years ago
name bug More... over 23 years ago
bold text More... over 23 years ago
more... More... over 23 years ago
hmmmm More... over 23 years ago