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Very Low Activity
Commits
: Listings
Analyzed
about 6 hours
ago. based on code collected
about 6 hours
ago.
Jun 29, 2024 — Jun 29, 2025
Showing page 62 of 71
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the rule for now is: no contacts if both geoms on the same body, and the body is not 0
Russell Smith
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over 23 years ago
#ifdef MSVC ... #endif
Russell Smith
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over 23 years ago
infinity for MS VC++
Russell Smith
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over 23 years ago
added REAL() constructions for floating point numbers
Russell Smith
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over 23 years ago
for VC++, no precision loss complaints
Russell Smith
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over 23 years ago
stop VC++ complaining
Russell Smith
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over 23 years ago
VC++ needs REAL() when single precision used
Russell Smith
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over 23 years ago
stability stuff, extra faq question
Russell Smith
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over 23 years ago
drop composite objects (with transforms)
Russell Smith
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over 23 years ago
GeomTransform
Russell Smith
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over 23 years ago
Geometry Transform class, composite objects
Russell Smith
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over 23 years ago
no contacts if both geoms on the same body
Russell Smith
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over 23 years ago
small fix
Russell Smith
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over 23 years ago
C-C collision, also dGeomTransform
Russell Smith
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over 23 years ago
how space uses the space_aabb pointer
Russell Smith
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over 23 years ago
dMassAdd()
Russell Smith
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over 23 years ago
ODE mailing list
Russell Smith
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over 23 years ago
increase CFM to make it more robust
Russell Smith
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over 23 years ago
accessor functions
Russell Smith
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over 23 years ago
accessor functions
Russell Smith
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over 23 years ago
new accessor functions
Russell Smith
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over 23 years ago
accessor functions
Russell Smith
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over 23 years ago
hmmmmm
Russell Smith
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over 23 years ago
dJOINT_TWOBODIES flag says joint can not be attached to just one body
Russell Smith
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over 23 years ago
new comment
Russell Smith
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over 23 years ago
bug: the rule is that only the low level primitive collision functions should set g1 and g2.
Russell Smith
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over 23 years ago
name bug
Russell Smith
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over 23 years ago
bold text
Russell Smith
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over 23 years ago
more...
Russell Smith
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over 23 years ago
hmmmm
Russell Smith
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over 23 years ago
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