| Potential fix for ipv4 only connection. |
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about 19 years ago
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| Added getter for ProtocolLayer in GameLayer. |
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about 19 years ago
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| Fixed AccountCreate frame type number and building of AccountCreate. |
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over 19 years ago
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| Added AccountCreate frame support. |
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over 19 years ago
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| Call the update method on all the caches, and can set CacheMethod. |
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about 20 years ago
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| DownloadPrintVisitor now prints out the player's name, and ship design name. |
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about 20 years ago
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| Don't return fail frames, return null. |
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about 20 years ago
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| Small clean up in Fleet, added getShips method. |
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about 20 years ago
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| Protect aganist asking for playerid -1. |
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about 20 years ago
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| Added PropertyCache, the last of the simple Caches. |
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about 20 years ago
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| Added ComponentCache for caching components. |
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about 20 years ago
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| Added DesignCache for caching Designs. |
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about 20 years ago
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| Added CategoryCache for caching Categories. |
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about 20 years ago
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| Fix make doc warning in boardcache.cpp. |
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about 20 years ago
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| Added ResourceCache. |
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about 20 years ago
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| Typo in comment. |
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about 20 years ago
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| Added BoardCache for caching Boards. |
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about 20 years ago
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| Added PlayerCache cache for players. |
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about 20 years ago
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| Check if the GetIdSequence frame is not NULL before using it. |
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about 20 years ago
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| Added ObjectCache, the first Cache used by GameLayer. |
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about 20 years ago
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| One line fix to fix segfault. |
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about 20 years ago
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| Add Cache and CacheMethod and it's subclass CacheNoneMethod. |
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about 20 years ago
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| Removing GetObjects base class, and cleaning up pre-decls. |
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about 20 years ago
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| Added GetById baseframe class, and use it by most of the get<blah> frames. |
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about 20 years ago
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| Added versioned .boring. |
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about 20 years ago
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| Added PrintGameStateListener for nettest and remove printasynclistener. |
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about 20 years ago
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| Documenting GameStatusListener and a method of GameLayerAsyncFrameListener. |
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about 20 years ago
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| Added internal GameLayerAsyncFrameListener for handling async frames. |
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about 20 years ago
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| Don't delete asynclisteners, they belong to someone else. |
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about 20 years ago
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| Added GameStatusListener. |
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about 20 years ago
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