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Inactive
Commits
: Listings
Analyzed
about 19 hours
ago. based on code collected
about 19 hours
ago.
Mar 03, 2025 — Mar 03, 2026
Showing page 5 of 12
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Fix ups found from testing and a little more logging messages.
Lee Begg
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almost 18 years ago
SimpleEventLoop is a subclass of EventLoop. Woops.
Lee Begg
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almost 18 years ago
Reworking nettest to new API. Not complete yet or tested.
Lee Begg
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almost 18 years ago
Removed SimpleTest and TestSocket because can't keep uptodate. Very large change required, and there are more frames automatically sent, such as the feature frame.
Lee Begg
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almost 18 years ago
GetTimeRemaining now uses asynch interface. Also fixed minor status setting issue in GameLayerAsyncFrameListener.
Lee Begg
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almost 18 years ago
Converted Login and createAccount to async API.
Lee Begg
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almost 18 years ago
Some changes to GameStatusListener and it's use. The main change is the loggedIn has parameter bool, and added accountCreated, also with parameter bool. These indicate whether the opteration was successful.
Lee Begg
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almost 18 years ago
Added FeatureCallback, and get it called after connecting.
Lee Begg
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almost 18 years ago
Removed typedef from enum. Autocompletes better.
Lee Begg
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almost 18 years ago
On connect, use the connectCallback.
Lee Begg
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almost 18 years ago
Added connectCallback to GameLayer for connect async. Not used yet. Also change GameStatusListener to return bool to redirected, to allow the client to do a dialog, etc.
Lee Begg
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almost 18 years ago
Added asynchronous interface to FrameCodec. Note that the sockets are still synchronous, therefore shortcuts are still being taken.
Lee Begg
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almost 18 years ago
Removed pthread stuff, async means not needing threads. If you need threads, then make sure libtpproto-cpp is only called from one thread at a time.
Lee Begg
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almost 18 years ago
Framecodec now compiles, but not asynchronous yet. Both interfaces will be available for a short time until everything is converted across.
Lee Begg
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almost 18 years ago
Connection new gets an EventLoop pointer from GameLayer.
Lee Begg
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almost 18 years ago
Sockets updated to new TPSocket. Also made the char* const in send.
Lee Begg
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almost 18 years ago
Added EventLoop to GameLayer.
Lee Begg
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almost 18 years ago
Don't delete connection, just set the socket to NULL.
Lee Begg
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almost 18 years ago
Extra checks for disconnection in tpsocket, handle in simpleeventloop.
Lee Begg
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almost 18 years ago
Added EventLoop and SimpleEventLoop classes. Used to abstract the client's eventloop, and a sample simple event loop. Also added definitaion of DisconnectedException to TPSocket.
Lee Begg
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almost 18 years ago
Add boost to build. Needed for signals, etc.
Lee Begg
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almost 18 years ago
Another pattern to ignore.
Lee Begg
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almost 18 years ago
Reworked TPSocket to interact with toolkits better and be more general. Also figured that Connection was taking ownership of TPSockets where it shouldn't have been. Build currently broken.
Lee Begg
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almost 18 years ago
Added Connection class to handle when socket is ready.
Lee Begg
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almost 18 years ago
Added another pattern to ignore in .gitignore
Lee Begg
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almost 18 years ago
Updated libgnutls test. Borrowed from tpserver-cpp.
Lee Begg
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almost 18 years ago
Added fromserial field to GetIdSequence and IdSequence base-frames for TP04.
Lee Begg
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almost 18 years ago
Added GameLayer method for announce the player has finished his/her turn.
Lee Begg
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almost 18 years ago
Added reason code to TimeRemaining frame for TP04.
Lee Begg
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almost 18 years ago
Added references to TP04 fail frames.
Lee Begg
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almost 18 years ago
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