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Commits : Listings

Analyzed about 19 hours ago. based on code collected about 19 hours ago.
Mar 03, 2025 — Mar 03, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Fix ups found from testing and a little more logging messages. More... almost 18 years ago
SimpleEventLoop is a subclass of EventLoop. Woops. More... almost 18 years ago
Reworking nettest to new API. Not complete yet or tested. More... almost 18 years ago
Removed SimpleTest and TestSocket because can't keep uptodate. Very large change required, and there are more frames automatically sent, such as the feature frame. More... almost 18 years ago
GetTimeRemaining now uses asynch interface. Also fixed minor status setting issue in GameLayerAsyncFrameListener. More... almost 18 years ago
Converted Login and createAccount to async API. More... almost 18 years ago
Some changes to GameStatusListener and it's use. The main change is the loggedIn has parameter bool, and added accountCreated, also with parameter bool. These indicate whether the opteration was successful. More... almost 18 years ago
Added FeatureCallback, and get it called after connecting. More... almost 18 years ago
Removed typedef from enum. Autocompletes better. More... almost 18 years ago
On connect, use the connectCallback. More... almost 18 years ago
Added connectCallback to GameLayer for connect async. Not used yet. Also change GameStatusListener to return bool to redirected, to allow the client to do a dialog, etc. More... almost 18 years ago
Added asynchronous interface to FrameCodec. Note that the sockets are still synchronous, therefore shortcuts are still being taken. More... almost 18 years ago
Removed pthread stuff, async means not needing threads. If you need threads, then make sure libtpproto-cpp is only called from one thread at a time. More... almost 18 years ago
Framecodec now compiles, but not asynchronous yet. Both interfaces will be available for a short time until everything is converted across. More... almost 18 years ago
Connection new gets an EventLoop pointer from GameLayer. More... almost 18 years ago
Sockets updated to new TPSocket. Also made the char* const in send. More... almost 18 years ago
Added EventLoop to GameLayer. More... almost 18 years ago
Don't delete connection, just set the socket to NULL. More... almost 18 years ago
Extra checks for disconnection in tpsocket, handle in simpleeventloop. More... almost 18 years ago
Added EventLoop and SimpleEventLoop classes. Used to abstract the client's eventloop, and a sample simple event loop. Also added definitaion of DisconnectedException to TPSocket. More... almost 18 years ago
Add boost to build. Needed for signals, etc. More... almost 18 years ago
Another pattern to ignore. More... almost 18 years ago
Reworked TPSocket to interact with toolkits better and be more general. Also figured that Connection was taking ownership of TPSockets where it shouldn't have been. Build currently broken. More... almost 18 years ago
Added Connection class to handle when socket is ready. More... almost 18 years ago
Added another pattern to ignore in .gitignore More... almost 18 years ago
Updated libgnutls test. Borrowed from tpserver-cpp. More... almost 18 years ago
Added fromserial field to GetIdSequence and IdSequence base-frames for TP04. More... almost 18 years ago
Added GameLayer method for announce the player has finished his/her turn. More... almost 18 years ago
Added reason code to TimeRemaining frame for TP04. More... almost 18 years ago
Added references to TP04 fail frames. More... almost 18 years ago