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I Use This!
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Analyzed about 14 hours ago. based on code collected 1 day ago.

Project Summary

Inanity is an experimental cross-platform game engine written in C++.

Features:
* supports Windows, Linux and Emscripten platforms;
* supports DirectX 11, OpenGL 3.2-4.4 and WebGL graphics API;
* abstract shader technology allows one to write cross-API shaders straight in C++;
* features metainformation framework and OO script bindings for Javascript and Lua.

Tags

3d c++ crossplatform directx11 gamedev gameengine linux opengl shaders windows

In a Nutshell, inanity...

Quick Reference

MIT License
Permitted

Commercial Use

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These details are provided for information only. No information here is legal advice and should not be used as such.

This Project has No vulnerabilities Reported Against it

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Languages

C++
54%
C
31%
25 Other
15%

30 Day Summary

Oct 3 2026 — Nov 2 2026

12 Month Summary

Nov 2 2025 — Nov 2 2026
  • 0 Commits
    Down -2 (100%) from previous 12 months
  • 0 Contributors
    Down -1 (100%) from previous 12 months

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