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Analyzed about 3 hours ago. based on code collected 1 day ago.

Project Summary

Inanity is an experimental cross-platform game engine written in C++.

Features:
* supports Windows, Linux and Emscripten platforms;
* supports DirectX 11, OpenGL 3.2-4.4 and WebGL graphics API;
* abstract shader technology allows one to write cross-API shaders straight in C++;
* features metainformation framework and OO script bindings for Javascript and Lua.

Tags

3d c++ crossplatform directx11 gamedev gameengine linux opengl shaders windows

In a Nutshell, inanity...

Quick Reference

MIT License
Permitted

Commercial Use

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Private Use

Forbidden

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Required

Include Copyright

Include License

These details are provided for information only. No information here is legal advice and should not be used as such.

This Project has No vulnerabilities Reported Against it

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Languages

C++
54%
C
31%
25 Other
15%

30 Day Summary

Jun 14 2026 — Jul 14 2026

12 Month Summary

Jul 14 2025 — Jul 14 2026

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