2
I Use This!
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Commits : Listings

Analyzed about 2 hours ago. based on code collected about 2 hours ago.
Nov 15, 2024 — Nov 15, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
*Improvements in Makefile. *Some include cleaning. More... over 17 years ago
*Can now set a cell's terrain individually. More... over 17 years ago
*Terrain is now drawn randomly. *New grass images added. *Movement penalty implemented. *Some small changes. More... over 17 years ago
*Now use deques in imageList and unit. More... over 17 years ago
*Improved attacks. More... over 17 years ago
*Basic AI implementation. *Pressing space fisnish a unit's turn. *New way of pausing the execution of the game. More... over 17 years ago
*Small comment changes. More... over 17 years ago
*Standing animation implemented. *Added support for future unit animations. *New unit: bat. *Small changes in how a creature is removed from battle. More... over 17 years ago
*End the battle one one of the teams has lost. More... over 17 years ago
*Bug fixed. More... over 17 years ago
*Added units to the hero. More... over 17 years ago
*Small change in how a map works. *Basic movement animation. More... over 17 years ago
*Put the cell and map classes in different files. *Code clean-up. *Some optimizations. More... over 17 years ago
*Lots of improvements in battle (turns, attack, etc.). *Lots of code clean-up. *Some optimization. *Some bug fix. More... over 17 years ago
*Some new features in battle, unit and hero *Increased the frame rate *Code optimization *Code cleaning *Some minor changes More... over 17 years ago
*New way of drawing a hero More... over 17 years ago
*Units have a reference to the cell where they are. *The number of creatures in a cell is now drawn. More... over 17 years ago
*The map class is now abstract *The battle class derives from map *Some map members are now exclusively battle members *Other small changes More... over 17 years ago
*Small bug fix More... over 17 years ago
*Important bug fix *Created setCreatures method *Some code cleanup More... almost 18 years ago
*Minor changes in the loop function More... almost 18 years ago
*Forgot to upload this files in the last commit More... almost 18 years ago
*Code optimization *Now you can create diferent kind of units *Now you can create groups of units *New unit: skeleton *Added agility to units More... almost 18 years ago
*Very big reorganization of the code. *Some minor fixes. *Code cleanup. More... almost 18 years ago
*Created a global variable for the graphic class (screen) *All files that used an object of the graphic class now use the global one *Re-organization of some includes More... almost 18 years ago
*Added support for more than one button in a menu *Minor bugs fixed in the menu class More... almost 18 years ago
*Movement has been implemented More... almost 18 years ago
*All the map cells are now connected to each other *Maps are created dynamically *The draw function of the cell class no longer returns the creatures movement *Improvements in the way creatures are selected More... almost 18 years ago
*Erased execution methods in the graphic class. *Added a method to clean the screen. *Added a class to control time. More... almost 18 years ago
*Improved mouse event handing More... almost 18 years ago