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Commits
: Listings
Analyzed
about 2 hours
ago. based on code collected
about 2 hours
ago.
Nov 15, 2024 — Nov 15, 2025
Showing page 6 of 8
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By Tim: *Users can now change the screen resolution (command line option).
Jon Ander Peñalba
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over 17 years ago
*Fixed Valgrind error.
Jon Ander Peñalba
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over 17 years ago
*Most one-line implementations moved to headers. *Some warnings fixed.
Jon Ander Peñalba
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over 17 years ago
*New creature: archer.
Jon Ander Peñalba
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over 17 years ago
*Temporal and ugly way to know the selected terrain in the editor. *Better handing of events in battle, world and editor.
Jon Ander Peñalba
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over 17 years ago
*Fixed compiling bug (missing include)
Jon Ander Peñalba
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over 17 years ago
*Images can now be rotated and mirrored. *Creatures now face their enemies. *If a creature moves it faces that direction. *New dependency: SDL_gfx.
Jon Ander Peñalba
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over 17 years ago
*Bug in the ice terrain fixed. *Small change in how creatures are put in a world.
Jon Ander Peñalba
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over 17 years ago
*New terrain: ice. *Deleted terrain: cave_path. *Some minor changes.
Jon Ander Peñalba
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over 17 years ago
*In the editor terrain is selected with the mouse wheel.
Jon Ander Peñalba
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over 17 years ago
*Map can also be control with the keyboard's arrows.
Jon Ander Peñalba
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over 17 years ago
*New terrain: desert. *Fixed an issue that could cause the editor to be slower.
Jon Ander Peñalba
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over 17 years ago
*Added support for creature animations in battle. *Added dying animation: armageddon, blademaster, cavespider, skeleton.
Jon Ander Peñalba
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over 17 years ago
*Change to previous state some files that shouldn't have been changed in last commit.
Jon Ander Peñalba
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over 17 years ago
*The editor can now save and load maps. *Some bugs fixed in the funtions that soften the map.
Jon Ander Peñalba
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over 17 years ago
*Map editor created. *Added new terrains: cave-path, flat-road, water-coast, water-ocean.
Jon Ander Peñalba
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over 17 years ago
*Change image's directory. *Improve how types of creatures and terrains are detected. *Erase unnecessary output. *Added visibility to maps. *Code clean-up.
Jon Ander Peñalba
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over 17 years ago
*The map is now soften to look nicer.
Jon Ander Peñalba
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over 17 years ago
*Full screen suport added (command line option).
Jon Ander Peñalba
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over 17 years ago
*Code cleanup and optimization.
Jon Ander Peñalba
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over 17 years ago
*Images aren't now forced to be loaded before drawing them.
Jon Ander Peñalba
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over 17 years ago
*Added two simple transition effects before battle.
Jon Ander Peñalba
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over 17 years ago
*Cleaning some includes and updating Makefile.
Jon Ander Peñalba
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over 17 years ago
*Version 0.1
Jon Ander Peñalba
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over 17 years ago
*One new mission. *Random number of enemies. *Crash when you lose a battle fixed. *Some improvements towards version 0.1.
Jon Ander Peñalba
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over 17 years ago
*The visible map is now changed with the mouse rather than the keyboard.
Jon Ander Peñalba
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over 17 years ago
*Battle's terrain is now the same as in the world.
Jon Ander Peñalba
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over 17 years ago
*Added new creatures: armageddon, blademaster, cavespider, flanker, pillager and wolf-rider. *Added new terrain: cave. *Added two missions. *Minor changes.
Jon Ander Peñalba
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over 17 years ago
*Lots of improvements in cell, battle and map. *Initial implementation of world. *Minor changes to allow the world to function. *Some minor optimizations.
Jon Ander Peñalba
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over 17 years ago
*Better handing of buttons in the menus.
Jon Ander Peñalba
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over 17 years ago
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