2
I Use This!
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Commits : Listings

Analyzed about 2 hours ago. based on code collected about 2 hours ago.
Nov 15, 2024 — Nov 15, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
*Updated all images. *Two new images for village coast. *New idle animation for deathblade, sergeant and wolf rider. More... over 16 years ago
*Missions code re-wrote. More... over 16 years ago
*Center view on a cell when the user right clicks on it. More... over 16 years ago
*Important code clean-up. More... over 16 years ago
*Updated all copyright notices. More... almost 17 years ago
*New organization in the Makefile. More... almost 17 years ago
*Misc changes. More... almost 17 years ago
*Updated skeleton's animations. More... about 17 years ago
*Version 0.1.1 More... about 17 years ago
*Some images updated. More... about 17 years ago
*Changed the way general game loops are created. *New items: brazier lit, village hut snow. *Updated items: brazier. *Missions updated. *Bug in ttf class fixed. *Some minor fixes. More... about 17 years ago
*Updated DejavuSans font from version 2.19 to version 2.26. More... about 17 years ago
*cstdlib included in some files. More... about 17 years ago
*Some images updated. More... about 17 years ago
*Maps now fill the screen. *'hero vs hero' battle support added. *First basic magic support added to battles. *User can now resize the window. *Editor can also put/remove units and items. *Idle animation support added. *Map items support added. *Different mouse cursors added. *The camera moves to follow the hero. *Text in the menu's buttons is centered. *New units: blood bat, champion, death blade, fighter, ranger, shyde. *New heroes: elf, undead. *New items: altar, altar evil, bones, bone stack, box, brazier, burial, dragon statue, fire, icepack, orcish flag, scarecrow, signpost, straw bale, village cave, village coast, village desert, village desert camp, village dwarf, village elf, village elf snow, village human, village human burned, village human city, village human hills, village human snow, village human snow hills, village hut, village swamp, village tropical, weel, whirlpool, windmill. *New terrains: forest great tree, forest mushrooms, forest pine, forest snow, forest tropical. *Updated terrains: desert sand, flat grass, water snow. *Changed how damage is calculated. *General balancing. *Missions updated. *Include clean-up and Makefile update. *Lots of memory leaks fixed. *Some important optimizations. *Some code clean-up and bug fixing. More... about 17 years ago
*All the code now follows our new style guide. *Some minor fixes. More... over 17 years ago
*New terrain: hills, water_snow, water_snow_hills. *Updated all missions. More... over 17 years ago
*New terrain: cave_hills, desert_hills, desert_mountain, desert_road, desert_sand, flat_dirt, lava. *Fixed terrain: water_ford. *Updated all missions. More... over 17 years ago
*Bug fixed in battle animations. *Valgrind error fixed. More... over 17 years ago
*New way of handing animations in a battle. *Dying animations are again supported. More... over 17 years ago
*Bug in transition effects fixed. *Small changes in graphics. More... over 17 years ago
*The visible map is now centred in the screen. More... over 17 years ago
*The visible map is now adjust to the size of the screen. More... over 17 years ago
*Redo of r83. More... over 17 years ago
*Updated mission's maps. *Fixed small bug introduced in r86. More... over 17 years ago
*Fixed a crash when starting mission 1 or 2. More... over 17 years ago
*Battle animations implemented. *Better way of turning an image. More... over 17 years ago
*Rewrote mission code to be represented as a class. More... over 17 years ago
*Unit and hero classes rewritten. *Temporally removed non-standing animation. More... over 17 years ago
*Users can now change the bit-per-pixel (command line option). *Comments updated. *Command line argument format now conforms with POSIX standard. More... over 17 years ago