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Commits : Listings

Analyzed about 10 hours ago. based on code collected about 14 hours ago.
Apr 26, 2023 — Apr 26, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Merge pull request #574 from matrefeytontias/patch-3 More... over 4 years ago
Wrap GL.getError More... over 5 years ago
Updated Scene to return empty containers More... about 6 years ago
Version 4.0.1 More... about 6 years ago
Remove Inkscape export metadata from icon More... about 6 years ago
Fix favicon More... about 6 years ago
Debug console size tweaks More... about 6 years ago
Added additional struct for x,y properties More... about 6 years ago
Show log messages in debug console log panel; add hxp_loglevel More... about 6 years ago
Fix template icon More... about 6 years ago
Change gl_debug define to hxp_gl_debug More... about 6 years ago
Make Graphiclist extend a generic base More... about 6 years ago
Use Utf8String.fromCharCode when generating bitmap font atlases More... about 6 years ago
Corrected missing character in Migration.md More... about 6 years ago
Make debug console less obtrusive More... about 6 years ago
Change asteroids/screenscale controls to be more HTML5-friendly More... about 6 years ago
initGamepadInput isn't OpenFL/NME specific More... about 6 years ago
Add blog tab to API docs More... about 6 years ago
Fixed instant crash on Neko -debug (#558) More... about 6 years ago
Define hxp_debug for debug builds More... about 6 years ago
Switched to using Log More... about 6 years ago
Changed outdated references to HXP.console More... about 6 years ago
Add backend package to haxepunk.zip More... about 6 years ago
Update CHANGELOG More... about 6 years ago
AssetLoader/AssetCache docs. More... about 6 years ago
Replace the complete parameter in Tween, but bind it to the onComplete Signal. More... about 6 years ago
Use hxp_ naming convention for haxedefs More... about 6 years ago
AssetCache shouldn't try to prepare TileAtlases More... about 6 years ago
Add debug logging More... about 6 years ago
Load BitmapFonts in BitmapText if they aren't cached More... about 6 years ago