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Commits
: Listings
Analyzed
about 7 hours
ago. based on code collected
about 10 hours
ago.
Apr 19, 2023 — Apr 19, 2024
Showing page 8 of 61
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New debug console, rendering refactor to move Scenes out of the display list.
Ben Morris
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almost 7 years ago
Add static Camera classes.
Ben Morris
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almost 7 years ago
Add smooth parameter to Draw and scaleX/scaleY to Draw.circle
Ben Morris
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almost 7 years ago
Adding HXP.createBitmap stub so examples will compile
Matt Tuttle
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almost 7 years ago
Fixing crash when texture is null, renaming RenderData to DrawTriangle
Matt Tuttle
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almost 7 years ago
Checkstyle changes
Matt Tuttle
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almost 7 years ago
Updating bunnies example
Matt Tuttle
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almost 7 years ago
Making it easier to add bunnies by holding down the mouse button
Matt Tuttle
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almost 7 years ago
Making it easier to add bunnies by holding down the mouse button
Matt Tuttle
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almost 7 years ago
Removing need for Matrix and getting the DrawCommand object earlier to prevent matching twice per quad
Matt Tuttle
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almost 7 years ago
Added Texture class, added ids to Texture and Shader to improve matching speed
Matt Tuttle
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almost 7 years ago
Add optional padding around image tags.
Ben Morris
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almost 7 years ago
Add CircularBuffer utility class
Ben Morris
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almost 7 years ago
Add DrawContext for instanced Draw configuration
Ben Morris
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almost 7 years ago
Merge pull request #496 from MattTuttle/draw-hardware
Matt Tuttle
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almost 7 years ago
Inlined Vector2 constructor to remove gc overhead Improved circle and rect rendering to not generate an array of points
Matt Tuttle
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almost 7 years ago
Optimizations
Matt Tuttle
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almost 7 years ago
Draw.polyline is working!!!
Matt Tuttle
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almost 7 years ago
Adding updated graphic locations to migration guide.
Ben Morris
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almost 7 years ago
Remove layer argument from render method.
Ben Morris
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almost 7 years ago
Add warning for invalid bitmap font files.
Ben Morris
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almost 7 years ago
Reorganization of haxepunk.graphics package.
Ben Morris
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almost 7 years ago
Update haxepunk.graphics package references.
Ben Morris
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almost 7 years ago
Merge pull request #493 from MattTuttle/entity-camera
Matt Tuttle
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almost 7 years ago
Removing scene camera from Entity and passing it on render
Matt Tuttle
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almost 7 years ago
Set color as an ARGB int32 in the render buffer.
Ben Morris
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almost 7 years ago
Don't use stacks for rendering BitmapText, only during text parse.
Ben Morris
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almost 7 years ago
Add Camera scale, reduce wobbling/seams.
Ben Morris
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almost 7 years ago
Make bindTexture a public method in GLUtils for use in custom shaders.
Ben Morris
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almost 7 years ago
Use anonymous structure for BitmapText.defineFormatTag options.
Ben Morris
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almost 7 years ago
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