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I Use This!
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Commits : Listings

Analyzed about 7 hours ago. based on code collected about 10 hours ago.
Apr 19, 2023 — Apr 19, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
New debug console, rendering refactor to move Scenes out of the display list. More... almost 7 years ago
Add static Camera classes. More... almost 7 years ago
Add smooth parameter to Draw and scaleX/scaleY to Draw.circle More... almost 7 years ago
Adding HXP.createBitmap stub so examples will compile More... almost 7 years ago
Fixing crash when texture is null, renaming RenderData to DrawTriangle More... almost 7 years ago
Checkstyle changes More... almost 7 years ago
Updating bunnies example More... almost 7 years ago
Making it easier to add bunnies by holding down the mouse button More... almost 7 years ago
Making it easier to add bunnies by holding down the mouse button More... almost 7 years ago
Removing need for Matrix and getting the DrawCommand object earlier to prevent matching twice per quad More... almost 7 years ago
Added Texture class, added ids to Texture and Shader to improve matching speed More... almost 7 years ago
Add optional padding around image tags. More... almost 7 years ago
Add CircularBuffer utility class More... almost 7 years ago
Add DrawContext for instanced Draw configuration More... almost 7 years ago
Merge pull request #496 from MattTuttle/draw-hardware More... almost 7 years ago
Inlined Vector2 constructor to remove gc overhead Improved circle and rect rendering to not generate an array of points More... almost 7 years ago
Optimizations More... almost 7 years ago
Draw.polyline is working!!! More... almost 7 years ago
Adding updated graphic locations to migration guide. More... almost 7 years ago
Remove layer argument from render method. More... almost 7 years ago
Add warning for invalid bitmap font files. More... almost 7 years ago
Reorganization of haxepunk.graphics package. More... almost 7 years ago
Update haxepunk.graphics package references. More... almost 7 years ago
Merge pull request #493 from MattTuttle/entity-camera More... almost 7 years ago
Removing scene camera from Entity and passing it on render More... almost 7 years ago
Set color as an ARGB int32 in the render buffer. More... almost 7 years ago
Don't use stacks for rendering BitmapText, only during text parse. More... almost 7 years ago
Add Camera scale, reduce wobbling/seams. More... almost 7 years ago
Make bindTexture a public method in GLUtils for use in custom shaders. More... almost 7 years ago
Use anonymous structure for BitmapText.defineFormatTag options. More... almost 7 years ago