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Inactive
Commits
: Listings
Analyzed
about 14 hours
ago. based on code collected
about 22 hours
ago.
Apr 22, 2023 — Apr 22, 2024
Showing page 60 of 61
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Contributor
Files Modified
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Code Location
Date
Fixed tilemap class to match Flashpunk
Matt Tuttle
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about 13 years ago
LinearMotion now calls finish
Matt Tuttle
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about 13 years ago
Fixing class name in debug console
Matt Tuttle
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about 13 years ago
Forgot to fix the create function
Matt Tuttle
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about 13 years ago
Moved console enable to the init function
Matt Tuttle
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about 13 years ago
Added DataLoader class for asynchronous loading
Matt Tuttle
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about 13 years ago
Still working on nme/hxcpp build
Matt Tuttle
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about 13 years ago
Adding a hxcpp file
Matt Tuttle
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about 13 years ago
Adding conditional compilation for hxcpp
Matt Tuttle
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about 13 years ago
Fixed constructor for Grid class
Matt Tuttle
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about 13 years ago
Fixed log and watch called with only one argument
Matt Tuttle
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about 13 years ago
Changed Array<Graphic> to Array<Dynamic>
Matt Tuttle
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about 13 years ago
Fixed Emitter class
Matt Tuttle
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about 13 years ago
Removed some library names from the XML file
Matt Tuttle
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about 13 years ago
Updated Sfx
Matt Tuttle
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about 13 years ago
Adding comments
Matt Tuttle
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about 13 years ago
Created friend classes to hide private values
Matt Tuttle
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about 13 years ago
Data class is fixed
Matt Tuttle
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about 13 years ago
Changed to UNIX...
Matt Tuttle
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about 13 years ago
Minor changes
Matt Tuttle
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about 13 years ago
...
Matt Tuttle
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about 13 years ago
Still trying to get markdown to work...
Matt Tuttle
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about 13 years ago
Minor changes
Matt Tuttle
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about 13 years ago
Changed the README to a markdown file
Matt Tuttle
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about 13 years ago
Data class is not fully functioning.
Matt Tuttle
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about 13 years ago
Fixed the motion tween classes
Matt Tuttle
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about 13 years ago
Fixed misc tween classes
Matt Tuttle
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about 13 years ago
Sound fader classes are compiling
Matt Tuttle
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about 13 years ago
Using Reflect in place of hasOwnProperty
Matt Tuttle
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about 13 years ago
Removing assets class
Matt Tuttle
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about 13 years ago
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