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Commits : Listings

Analyzed about 7 hours ago. based on code collected about 11 hours ago.
Oct 05, 2025 — Oct 05, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Fixed `makeset' program. More... about 24 years ago
Tile code doesn't draw background tiles if foreground is completely solid (a slight optimisation). Improved menu code, handling mouse clicks. Map code now uses an Fl_Tower floor tile. Other small fixes. More... about 24 years ago
Docco updates. More... about 24 years ago
Many improvements to tiles. More... about 24 years ago
Doc update. More... about 24 years ago
Imported iron bars tile from AllegroHack. More... about 24 years ago
Imported some better monster tiles from AllegroHack. Improved the 32x32 gem tiles. More... about 24 years ago
Added "sub beach floor" tile. More... about 24 years ago
Pounding the new colormap pair handling into shape. More... about 24 years ago
Fixed a dependency (gl_opt.c requires include/date.h). More... about 24 years ago
Doc update. More... about 24 years ago
Reworking the colormap code. More... about 24 years ago
Bumped up edtile's version number. More... about 24 years ago
Added conv2rgb and conv2hsv, two little utilities for converting lists of colors between RGB and HSV (Hue/Saturation/Value) representations. More... about 24 years ago
Support for a new floor tile "sub beach floor". More... about 24 years ago
New floor tile "sub beach floor". More... about 24 years ago
Initial check-in of isometric 3D tileset. More... about 24 years ago
Added code to import monsters/objects from the 32x32 tileset. More... about 24 years ago
Updated total tile count (account for new "sub cave floor"). More... about 24 years ago
Tidied up. More... about 24 years ago
Fixed key handling and keyboard focus issues once and for all. More... about 24 years ago
Edtile now loads the working tileset into a fresh colormap. Edtile can now save the working tileset. Fixed up some menu stuff (e.g. help items do nothing). More... about 24 years ago
New Wrap() method for class Tile -- it shifts the image around. Slightly better ImportPairNames() code. More... about 24 years ago
Draws a mock skewed floor tile underneath tiles in the isometric 3D tileset. Very handy for doing alignment. More... about 24 years ago
Added some simple utilities (explode, samecmap, saveppm). More... about 24 years ago
Initial check-in of some simple utilities. More... about 24 years ago
Improved the pyrolisk. Fixed up all the dragons (babies too). More... about 24 years ago
Imported better "lenses" and "blindfold" tiles from Slash'em. More... about 24 years ago
New tiles for "floor of a room" and the corridors (from Slash'em). Modified the statue trap tile. New explosion tiles (colorised versions of the fiery explosion). New tiles for the knox walls (old ones looked crappy). New floor tile "sub cave floor" (only used for rogue level ATM). More... about 24 years ago
New floor tile "sub cave floor". Modified other floor tiles (color of dot). More... about 24 years ago