openhub.net
Black Duck Software, Inc.
Open Hub
Follow @
OH
Sign In
Join Now
Projects
People
Organizations
Tools
Blog
BDSA
Projects
People
Projects
Organizations
G
glHack
Settings
|
Report Duplicate
0
I Use This!
×
Login Required
Log in to Open Hub
Remember Me
Inactive
Commits
: Listings
Analyzed
about 7 hours
ago. based on code collected
about 11 hours
ago.
Oct 05, 2025 — Oct 05, 2026
Showing page 5 of 12
Search / Filter on:
Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
Fixed `makeset' program.
ajapted
More...
about 24 years ago
Tile code doesn't draw background tiles if foreground is completely solid (a slight optimisation). Improved menu code, handling mouse clicks. Map code now uses an Fl_Tower floor tile. Other small fixes.
ajapted
More...
about 24 years ago
Docco updates.
ajapted
More...
about 24 years ago
Many improvements to tiles.
ajapted
More...
about 24 years ago
Doc update.
ajapted
More...
about 24 years ago
Imported iron bars tile from AllegroHack.
ajapted
More...
about 24 years ago
Imported some better monster tiles from AllegroHack. Improved the 32x32 gem tiles.
ajapted
More...
about 24 years ago
Added "sub beach floor" tile.
ajapted
More...
about 24 years ago
Pounding the new colormap pair handling into shape.
ajapted
More...
about 24 years ago
Fixed a dependency (gl_opt.c requires include/date.h).
ajapted
More...
about 24 years ago
Doc update.
ajapted
More...
about 24 years ago
Reworking the colormap code.
ajapted
More...
about 24 years ago
Bumped up edtile's version number.
ajapted
More...
about 24 years ago
Added conv2rgb and conv2hsv, two little utilities for converting lists of colors between RGB and HSV (Hue/Saturation/Value) representations.
ajapted
More...
about 24 years ago
Support for a new floor tile "sub beach floor".
ajapted
More...
about 24 years ago
New floor tile "sub beach floor".
ajapted
More...
about 24 years ago
Initial check-in of isometric 3D tileset.
ajapted
More...
about 24 years ago
Added code to import monsters/objects from the 32x32 tileset.
ajapted
More...
about 24 years ago
Updated total tile count (account for new "sub cave floor").
ajapted
More...
about 24 years ago
Tidied up.
ajapted
More...
about 24 years ago
Fixed key handling and keyboard focus issues once and for all.
ajapted
More...
about 24 years ago
Edtile now loads the working tileset into a fresh colormap. Edtile can now save the working tileset. Fixed up some menu stuff (e.g. help items do nothing).
ajapted
More...
about 24 years ago
New Wrap() method for class Tile -- it shifts the image around. Slightly better ImportPairNames() code.
ajapted
More...
about 24 years ago
Draws a mock skewed floor tile underneath tiles in the isometric 3D tileset. Very handy for doing alignment.
ajapted
More...
about 24 years ago
Added some simple utilities (explode, samecmap, saveppm).
ajapted
More...
about 24 years ago
Initial check-in of some simple utilities.
ajapted
More...
about 24 years ago
Improved the pyrolisk. Fixed up all the dragons (babies too).
ajapted
More...
about 24 years ago
Imported better "lenses" and "blindfold" tiles from Slash'em.
ajapted
More...
about 24 years ago
New tiles for "floor of a room" and the corridors (from Slash'em). Modified the statue trap tile. New explosion tiles (colorised versions of the fiery explosion). New tiles for the knox walls (old ones looked crappy). New floor tile "sub cave floor" (only used for rogue level ATM).
ajapted
More...
about 24 years ago
New floor tile "sub cave floor". Modified other floor tiles (color of dot).
ajapted
More...
about 24 years ago
←
1
2
3
4
5
6
7
8
9
10
11
12
→
This site uses cookies to give you the best possible experience. By using the site, you consent to our use of cookies. For more information, please see our
Privacy Policy
Agree