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Commits : Listings

Analyzed about 11 hours ago. based on code collected about 13 hours ago.
Sep 15, 2025 — Sep 15, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Fix a bug that applied gamma _twice_ to a shrunked down image. More... almost 24 years ago
Removed kludge for making stairs (< and >) white, no longer needed now that defsyms[] has been changed directly. More... almost 24 years ago
Replaced ASCII numbers with C('x'). Made sure ^N key did the same as ^O during history scrollback. More... almost 24 years ago
Made text colors slightly brighter (and a bit more contrast between GREY and L_GREY). More... almost 24 years ago
Made sure new facing stuff works (i.e. is disabled) in Slash'EM. More... almost 24 years ago
Added C() and M() macros (from micro.h). Added prototype for sdlgl_palette[]. More... almost 24 years ago
Changed the corridor (unlit and lit) tiles to be blue-ish color (nice tie-in with the text-mode map view as well). The standard wall tiles were brightened up a bit. More... almost 24 years ago
Initial check-in of drawing.c, since I changed a few colors in the defsyms[] array (corridor -> blue, stairs to white, like Slash'EM). More... almost 24 years ago
Moved the NEWS stuff out of README.GL and into this file. More... almost 24 years ago
Docco update (Read 'em and weep). More... almost 24 years ago
Tidied up some comments. More... almost 24 years ago
Pressing ESCAPE during [MORE] will skip future [MORE] prompts. Made sure "must see" messages are shown (with [MORE] prompt). More... almost 24 years ago
Fix for certain back-to-front text characters (text-mode map view) when "flipping" option is enabled. More... almost 24 years ago
Idea by Roderick Schertler: new "Held" status flag. More... almost 24 years ago
Brightened up some text/background colors. Gamma option now has broader range (-5 to +5). More... almost 24 years ago
Diagonal zap model. More... almost 24 years ago
Removed 3D crud from installed data file list. More... almost 24 years ago
Docco update. More... almost 24 years ago
Fixes for facing direction of some monsters. More... almost 24 years ago
Docco update. More... almost 24 years ago
Moved the tile facing information into external files (glface*.lst). Improved the way `extra_shapes' array (in struct TileWindow) is allocated (saving some memory). More... almost 24 years ago
Zap improvements, more floor images, etc. More... almost 24 years ago
Enabled LINE_SMOOTH mode, fixing a problem under a few (probably buggy) OpenGL drivers. More... almost 24 years ago
These new glface*.lst files contain the tile facing direction (used by the "flipping" option). This data was previously hard-coded. More... almost 24 years ago
Fixes for compiling under Mandrake 9.0. More... almost 24 years ago
Now a plain "make" will make everything (== "make all"). More... almost 24 years ago
Added information on the model spec (.TSP) files. More... almost 24 years ago
Added in new `R', `F' and `M' flags where needed, as well as new gnomish mine models (etc). More... almost 24 years ago
Updated. More... almost 24 years ago
Got create_md2 to compile. More... almost 24 years ago