openhub.net
Black Duck Software, Inc.
Open Hub
Follow @
OH
Sign In
Join Now
Projects
People
Organizations
Tools
Blog
BDSA
Projects
People
Projects
Organizations
G
glHack
Settings
|
Report Duplicate
0
I Use This!
×
Login Required
Log in to Open Hub
Remember Me
Inactive
Commits
: Listings
Analyzed
about 11 hours
ago. based on code collected
about 17 hours
ago.
Sep 27, 2025 — Sep 27, 2026
Showing page 4 of 12
Search / Filter on:
Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
Proper support for the 3D renderer (windowtype:GL3D).
ajapted
More...
almost 24 years ago
Namespace changes.
ajapted
More...
almost 24 years ago
Latest 3D rendering code, support for `R', `F' and `M' flags. Much better in-camera visibility testing.
ajapted
More...
almost 24 years ago
Docco update (go read).
ajapted
More...
almost 24 years ago
Fixed two models.
ajapted
More...
almost 24 years ago
New models.
ajapted
More...
almost 24 years ago
Initial check-in of some basic 3D models.
ajapted
More...
almost 24 years ago
Added support for more keywords (light, scale, rotate, flags).
ajapted
More...
almost 24 years ago
Initial check-in of "Ultra Simple MD2 Creator" utility. It compiles text versions with vertex/tristrip/fan info into MD2 model files.
ajapted
More...
almost 24 years ago
Initial checkin of the "TSP" (Tile SPec) files. These define what the model, skin, material (and other parameters) are used for each tile, when using the 3D renderer. These files are not used directly, but compiled by "buildspec" into the glmodels.lst file.
ajapted
More...
almost 24 years ago
Initial check-in of external files needed by 3D renderer: gllights.lst contains light source parameters. glmats.lst contains material (surface) parameters. glmodels.lst contains model/skin info for each tile.
ajapted
More...
almost 24 years ago
Set GL front face mode to "CW", needed for 3D rendering.
ajapted
More...
almost 24 years ago
Fixed problem: When an error occurred, active windows are torn down but this used to cause a full re-draw, potentially hitting the same error again if the error was in the drawing code.
ajapted
More...
almost 24 years ago
Latest work on 3D renderer (see changelog).
ajapted
More...
almost 24 years ago
Docco updates (go read 'em).
ajapted
More...
almost 24 years ago
Minor touches for the 1.0 release.
ajapted
More...
almost 24 years ago
Fixed a serious problem, where gltile64.png wasn't being installed.
ajapted
More...
almost 24 years ago
Extremely preliminary 3D rendering code.
ajapted
More...
almost 24 years ago
New code for handling "model specs".
ajapted
More...
almost 24 years ago
Minor updating.
ajapted
More...
almost 24 years ago
Minor updating before the release.
ajapted
More...
almost 24 years ago
Fixed RIP name scaling in GL renderer.
ajapted
More...
almost 24 years ago
Docco update (read 'em).
ajapted
More...
almost 24 years ago
New option `invisfx' to draw invis-but-seen monsters 50% translucent. Fixed up background glyph handling, especially traps. Fixed raven flying backwards. Added support for scrolling map with ALT + cursor keys. Can now scroll text/menu/map windows with mouse (and ALT key). The RIP image is now drawn nicer by the software renderer.
ajapted
More...
almost 24 years ago
Fixed trap door and teleport tiles which had a blue-green border.
ajapted
More...
almost 24 years ago
Docco update.
ajapted
More...
almost 24 years ago
Added info new keyboard keys (ALT + cursor). Added info about invisfx option. General update.
ajapted
More...
almost 24 years ago
Improved the drawbridge tiles (esp. the 3D ones).
ajapted
More...
almost 24 years ago
Tidied up the buckled boots.
ajapted
More...
almost 24 years ago
Added credit for the isometric 3D tiles.
ajapted
More...
almost 24 years ago
←
1
2
3
4
5
6
7
8
9
10
11
12
→
This site uses cookies to give you the best possible experience. By using the site, you consent to our use of cookies. For more information, please see our
Privacy Policy
Agree