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Commits : Listings

Analyzed about 11 hours ago. based on code collected about 17 hours ago.
Sep 27, 2025 — Sep 27, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Proper support for the 3D renderer (windowtype:GL3D). More... almost 24 years ago
Namespace changes. More... almost 24 years ago
Latest 3D rendering code, support for `R', `F' and `M' flags. Much better in-camera visibility testing. More... almost 24 years ago
Docco update (go read). More... almost 24 years ago
Fixed two models. More... almost 24 years ago
New models. More... almost 24 years ago
Initial check-in of some basic 3D models. More... almost 24 years ago
Added support for more keywords (light, scale, rotate, flags). More... almost 24 years ago
Initial check-in of "Ultra Simple MD2 Creator" utility. It compiles text versions with vertex/tristrip/fan info into MD2 model files. More... almost 24 years ago
Initial checkin of the "TSP" (Tile SPec) files. These define what the model, skin, material (and other parameters) are used for each tile, when using the 3D renderer. These files are not used directly, but compiled by "buildspec" into the glmodels.lst file. More... almost 24 years ago
Initial check-in of external files needed by 3D renderer: gllights.lst contains light source parameters. glmats.lst contains material (surface) parameters. glmodels.lst contains model/skin info for each tile. More... almost 24 years ago
Set GL front face mode to "CW", needed for 3D rendering. More... almost 24 years ago
Fixed problem: When an error occurred, active windows are torn down but this used to cause a full re-draw, potentially hitting the same error again if the error was in the drawing code. More... almost 24 years ago
Latest work on 3D renderer (see changelog). More... almost 24 years ago
Docco updates (go read 'em). More... almost 24 years ago
Minor touches for the 1.0 release. More... almost 24 years ago
Fixed a serious problem, where gltile64.png wasn't being installed. More... almost 24 years ago
Extremely preliminary 3D rendering code. More... almost 24 years ago
New code for handling "model specs". More... almost 24 years ago
Minor updating. More... almost 24 years ago
Minor updating before the release. More... almost 24 years ago
Fixed RIP name scaling in GL renderer. More... almost 24 years ago
Docco update (read 'em). More... almost 24 years ago
New option `invisfx' to draw invis-but-seen monsters 50% translucent. Fixed up background glyph handling, especially traps. Fixed raven flying backwards. Added support for scrolling map with ALT + cursor keys. Can now scroll text/menu/map windows with mouse (and ALT key). The RIP image is now drawn nicer by the software renderer. More... almost 24 years ago
Fixed trap door and teleport tiles which had a blue-green border. More... almost 24 years ago
Docco update. More... almost 24 years ago
Added info new keyboard keys (ALT + cursor). Added info about invisfx option. General update. More... almost 24 years ago
Improved the drawbridge tiles (esp. the 3D ones). More... almost 24 years ago
Tidied up the buckled boots. More... almost 24 years ago
Added credit for the isometric 3D tiles. More... almost 24 years ago