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Low Activity
Commits
: Listings
Analyzed
1 day
ago. based on code collected
1 day
ago.
Apr 18, 2024 — Apr 18, 2025
Showing page 1 of 522
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Some subtle changes to fix match-locks not persisting correctly in saves.
Richard Kettering
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3 days ago
Fixed an issue where the solid area created during the Killer-Bunnies boss fight was overlapping some true solid tiles (and thus, after the fight, was slicing into them). This was causing an assert with the save statue that is on that very pillar, since the player would often collide with the save region whilst standing in the (newly, artificially) non-solid region, thus being trapped in solid terrain upon respawning.
Richard Kettering
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11 days ago
Made Ralph completely immune to everything but impact damage, so the fight proceeds as intended and unintended side-consequences don't mess with it.
Richard Kettering
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about 2 months ago
Putative fix for the weird walking lock Ralph can get into which for no explicable reason seems to happen when he dies from fire damage.
Richard Kettering
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2 months ago
Did a major code cleanup for the sword kitty.
Richard Kettering
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2 months ago
Merge branch 'v5'
Richard Kettering
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2 months ago
Fixed an issue where Berd's conversation was broken when you left the level and came back after he landed; this was because we were (wtf?) spawning an empty npc copy of him for that version of the event, rather than using the deserialized version that has his conversation attached.
Richard Kettering
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2 months ago
Toned down sound for shots from forest_shooting_plant_huge splintering, and added sounds for the projectiles despawning.
ActionPackedJack
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4 months ago
Tenative fix for being able to toggle abilities whilst a dialogue is open.
Richard Kettering
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4 months ago
Merge remote-tracking branch 'origin/master' into v5
Richard Kettering
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4 months ago
Fixed the markup for the new sound loop on the moth boss.
Richard Kettering
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4 months ago
Fixed a typo that was breaking the new forest white-pollen sounds.
Richard Kettering
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4 months ago
Fixed a bad tile pattern on crevice-village-house-2.cfg.
DDR
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5 months ago
Widened the posthit invincibility on lower difficulties.
Richard Kettering
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7 months ago
Merge pull request #718 from al0fdf/bottomless-pit-stonepipe-flats
DDR
as David Roberts
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8 months ago
Merge pull request #719 from al0fdf/fanfare-volume-fix
DDR
as David Roberts
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8 months ago
Merge pull request #716 from al0fdf/grotto-door-terrain-fix
DDR
as David Roberts
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8 months ago
Added some (royalty-free) sounds for some forest plants shooting projectiles.
ActionPackedJack
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8 months ago
Shifting the license from straight copyright for the protected content, over to CC-BY-NC-SA.
Richard Kettering
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10 months ago
Shifting the license from straight copyright for the protected content, over to CC-BY-NC-SA.
Richard Kettering
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10 months ago
Some energy shot sounds, wiring one in for the moth boss homing shot.
ActionPackedJack
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10 months ago
Dummied out a do-nothing animation switch that's apparently consuming a great deal of CPU time.
Richard Kettering
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11 months ago
Fixed a plant which was upside-down in trembling-treetops.
Richard Kettering
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12 months ago
Fixed a misplaced coin.
Richard Kettering
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12 months ago
Put command execution for milgram's death_effects into multiple statements so that the first part (which does the fx and the removal of shots) has a chance to execute.
Richard Kettering
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12 months ago
Added a few French translations from moldorm.
DDR
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12 months ago
Added a few French translations from moldorm.
DDR
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12 months ago
Unused sounds for stone blocks resisting damage.
ActionPackedJack
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12 months ago
Unused sound for energy blocks resisting damage, as well as a low energy hum for undetermined purposes
ActionPackedJack
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12 months ago
Bumped version number for Frogatto 5, since we're uploading that now. There's an existing copy, so giving this 5.1.
DDR
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12 months ago
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