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Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Apr 18, 2024 — Apr 18, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Some subtle changes to fix match-locks not persisting correctly in saves. More... 3 days ago
Fixed an issue where the solid area created during the Killer-Bunnies boss fight was overlapping some true solid tiles (and thus, after the fight, was slicing into them). This was causing an assert with the save statue that is on that very pillar, since the player would often collide with the save region whilst standing in the (newly, artificially) non-solid region, thus being trapped in solid terrain upon respawning. More... 11 days ago
Made Ralph completely immune to everything but impact damage, so the fight proceeds as intended and unintended side-consequences don't mess with it. More... about 2 months ago
Putative fix for the weird walking lock Ralph can get into which for no explicable reason seems to happen when he dies from fire damage. More... 2 months ago
Did a major code cleanup for the sword kitty. More... 2 months ago
Merge branch 'v5' More... 2 months ago
Fixed an issue where Berd's conversation was broken when you left the level and came back after he landed; this was because we were (wtf?) spawning an empty npc copy of him for that version of the event, rather than using the deserialized version that has his conversation attached. More... 2 months ago
Toned down sound for shots from forest_shooting_plant_huge splintering, and added sounds for the projectiles despawning. More... 4 months ago
Tenative fix for being able to toggle abilities whilst a dialogue is open. More... 4 months ago
Merge remote-tracking branch 'origin/master' into v5 More... 4 months ago
Fixed the markup for the new sound loop on the moth boss. More... 4 months ago
Fixed a typo that was breaking the new forest white-pollen sounds. More... 4 months ago
Fixed a bad tile pattern on crevice-village-house-2.cfg.
DDR
More... 5 months ago
Widened the posthit invincibility on lower difficulties. More... 7 months ago
Merge pull request #718 from al0fdf/bottomless-pit-stonepipe-flats
DDR
as David Roberts
More... 8 months ago
Merge pull request #719 from al0fdf/fanfare-volume-fix
DDR
as David Roberts
More... 8 months ago
Merge pull request #716 from al0fdf/grotto-door-terrain-fix
DDR
as David Roberts
More... 8 months ago
Added some (royalty-free) sounds for some forest plants shooting projectiles. More... 8 months ago
Shifting the license from straight copyright for the protected content, over to CC-BY-NC-SA. More... 10 months ago
Shifting the license from straight copyright for the protected content, over to CC-BY-NC-SA. More... 10 months ago
Some energy shot sounds, wiring one in for the moth boss homing shot. More... 10 months ago
Dummied out a do-nothing animation switch that's apparently consuming a great deal of CPU time. More... 11 months ago
Fixed a plant which was upside-down in trembling-treetops. More... 12 months ago
Fixed a misplaced coin. More... 12 months ago
Put command execution for milgram's death_effects into multiple statements so that the first part (which does the fx and the removal of shots) has a chance to execute. More... 12 months ago
Added a few French translations from moldorm.
DDR
More... 12 months ago
Added a few French translations from moldorm.
DDR
More... 12 months ago
Unused sounds for stone blocks resisting damage. More... 12 months ago
Unused sound for energy blocks resisting damage, as well as a low energy hum for undetermined purposes More... 12 months ago
Bumped version number for Frogatto 5, since we're uploading that now. There's an existing copy, so giving this 5.1.
DDR
More... 12 months ago