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Low Activity
Commits
: Listings
Analyzed
1 day
ago. based on code collected
1 day
ago.
Apr 18, 2024 — Apr 18, 2025
Showing page 5 of 522
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The `hax_` cheat codes now mark the appropriate locations as visited so they appear on the world map.
al0f
More...
almost 2 years ago
Merge pull request #698 from al0fdf/glowing-gate-secret
Richard Kettering
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almost 2 years ago
Merge pull request #678 from al0fdf/secluded-hut-door-fix
Richard Kettering
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almost 2 years ago
Merge pull request #681 from al0fdf/conveyance-part2-skull-particles
DDR
as David Roberts
More...
almost 2 years ago
Merge pull request #677 from al0fdf/cragland-catwalk-skull-particles
DDR
as David Roberts
More...
almost 2 years ago
Merge pull request #680 from al0fdf/wandering-passage-skull-particles
DDR
as David Roberts
More...
almost 2 years ago
Merge pull request #683 from al0fdf/choppa-disable-function
DDR
as David Roberts
More...
almost 2 years ago
Merge pull request #694 from al0fdf/consistent-inventory-pane-keys
DDR
as David Roberts
More...
almost 2 years ago
Merge pull request #695 from al0fdf/forgotten-falls-platform-fix
DDR
as David Roberts
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almost 2 years ago
Temporarily removing the bestiary, as it appears to have an ugly crasher (amongst several nasty cosmetic issues) that's not worth fixing before v4.
Richard Kettering
More...
almost 2 years ago
Temporarily removing the bestiary, as it appears to have an ugly crasher (amongst several nasty cosmetic issues) that's not worth fixing before v4.
Richard Kettering
More...
almost 2 years ago
Put a second save statue on the level before the mushroom boss, so that it's much quicker to get back into the fight after dying.
Richard Kettering
More...
almost 2 years ago
Put a second save statue on the level before the mushroom boss, so that it's much quicker to get back into the fight after dying.
Richard Kettering
More...
almost 2 years ago
Placed a save point near the start of the puzzle on Platform Peril so there's less hateful retreading of ground before re-attempting the puzzle.
Richard Kettering
More...
almost 2 years ago
Placed a save point near the start of the puzzle on Platform Peril so there's less hateful retreading of ground before re-attempting the puzzle.
Richard Kettering
More...
almost 2 years ago
A series of changes aimed at balancing the mushroom boss so it's not excessively difficult. Bombardier mushrooms are far more predictable (don't randomly turn on landing). The ramps have a bit more even dimensions, and they're set up to actually use the lowest ramps, now. Bombardier mushrooms are flagged as always active. The mushroom boss has moderately less hitpoints.
Richard Kettering
More...
almost 2 years ago
A series of changes aimed at balancing the mushroom boss so it's not excessively difficult. Bombardier mushrooms are far more predictable (don't randomly turn on landing). The ramps have a bit more even dimensions, and they're set up to actually use the lowest ramps, now. Bombardier mushrooms are flagged as always active. The mushroom boss has moderately less hitpoints.
Richard Kettering
More...
almost 2 years ago
Added a world-map node right before the mushroom boss.
Richard Kettering
More...
almost 2 years ago
Added a world-map node right before the mushroom boss.
Richard Kettering
More...
almost 2 years ago
Added coin secret to Glowing Gate
al0f
More...
almost 2 years ago
Fixed positioning of cube in forgotten falls to avoid frogatto unexpectedly falling off
al0f
More...
almost 2 years ago
Changed inventory panes to use q/w for switching panes instead of w/e
al0f
More...
almost 2 years ago
Fixed a crasher happening because the copy constructor for padlock_keys wasn't preserving the color across constructions.
Richard Kettering
More...
almost 2 years ago
Fixed a crasher happening because the copy constructor for padlock_keys wasn't preserving the color across constructions.
Richard Kettering
More...
almost 2 years ago
Fixed some really ugly unantialiased curves on the fan prop.
Richard Kettering
More...
almost 2 years ago
Fixed some really ugly unantialiased curves on the fan prop.
Richard Kettering
More...
almost 2 years ago
Added function `choppa_disable` to player.
al0f
More...
almost 2 years ago
Added skull particles to The Conveyance Part 2 while keeping the first falling platform a surprise.
al0f
More...
almost 2 years ago
Added skull particles to pits in Wandering Passage
al0f
More...
almost 2 years ago
Changed left door in Mortimer's house to a large interior door to match the door seen outside.
al0f
More...
almost 2 years ago
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