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Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Apr 18, 2024 — Apr 18, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
The `hax_` cheat codes now mark the appropriate locations as visited so they appear on the world map. More... almost 2 years ago
Merge pull request #698 from al0fdf/glowing-gate-secret More... almost 2 years ago
Merge pull request #678 from al0fdf/secluded-hut-door-fix More... almost 2 years ago
Merge pull request #681 from al0fdf/conveyance-part2-skull-particles
DDR
as David Roberts
More... almost 2 years ago
Merge pull request #677 from al0fdf/cragland-catwalk-skull-particles
DDR
as David Roberts
More... almost 2 years ago
Merge pull request #680 from al0fdf/wandering-passage-skull-particles
DDR
as David Roberts
More... almost 2 years ago
Merge pull request #683 from al0fdf/choppa-disable-function
DDR
as David Roberts
More... almost 2 years ago
Merge pull request #694 from al0fdf/consistent-inventory-pane-keys
DDR
as David Roberts
More... almost 2 years ago
Merge pull request #695 from al0fdf/forgotten-falls-platform-fix
DDR
as David Roberts
More... almost 2 years ago
Temporarily removing the bestiary, as it appears to have an ugly crasher (amongst several nasty cosmetic issues) that's not worth fixing before v4. More... almost 2 years ago
Temporarily removing the bestiary, as it appears to have an ugly crasher (amongst several nasty cosmetic issues) that's not worth fixing before v4. More... almost 2 years ago
Put a second save statue on the level before the mushroom boss, so that it's much quicker to get back into the fight after dying. More... almost 2 years ago
Put a second save statue on the level before the mushroom boss, so that it's much quicker to get back into the fight after dying. More... almost 2 years ago
Placed a save point near the start of the puzzle on Platform Peril so there's less hateful retreading of ground before re-attempting the puzzle. More... almost 2 years ago
Placed a save point near the start of the puzzle on Platform Peril so there's less hateful retreading of ground before re-attempting the puzzle. More... almost 2 years ago
A series of changes aimed at balancing the mushroom boss so it's not excessively difficult. Bombardier mushrooms are far more predictable (don't randomly turn on landing). The ramps have a bit more even dimensions, and they're set up to actually use the lowest ramps, now. Bombardier mushrooms are flagged as always active. The mushroom boss has moderately less hitpoints. More... almost 2 years ago
A series of changes aimed at balancing the mushroom boss so it's not excessively difficult. Bombardier mushrooms are far more predictable (don't randomly turn on landing). The ramps have a bit more even dimensions, and they're set up to actually use the lowest ramps, now. Bombardier mushrooms are flagged as always active. The mushroom boss has moderately less hitpoints. More... almost 2 years ago
Added a world-map node right before the mushroom boss. More... almost 2 years ago
Added a world-map node right before the mushroom boss. More... almost 2 years ago
Added coin secret to Glowing Gate More... almost 2 years ago
Fixed positioning of cube in forgotten falls to avoid frogatto unexpectedly falling off More... almost 2 years ago
Changed inventory panes to use q/w for switching panes instead of w/e More... almost 2 years ago
Fixed a crasher happening because the copy constructor for padlock_keys wasn't preserving the color across constructions. More... almost 2 years ago
Fixed a crasher happening because the copy constructor for padlock_keys wasn't preserving the color across constructions. More... almost 2 years ago
Fixed some really ugly unantialiased curves on the fan prop. More... almost 2 years ago
Fixed some really ugly unantialiased curves on the fan prop. More... almost 2 years ago
Added function `choppa_disable` to player. More... almost 2 years ago
Added skull particles to The Conveyance Part 2 while keeping the first falling platform a surprise. More... almost 2 years ago
Added skull particles to pits in Wandering Passage More... almost 2 years ago
Changed left door in Mortimer's house to a large interior door to match the door seen outside. More... almost 2 years ago