2
I Use This!
Low Activity

Commits : Listings

Analyzed about 12 hours ago. based on code collected about 14 hours ago.
Apr 26, 2023 — Apr 26, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Added chopple's talk animation, and converted his locked-in-a-cage conversation to use it. More... over 1 year ago
Wired in chopple's talk animation. More... over 1 year ago
Wired in the talk animations for Pato. More... over 1 year ago
Wired in the talk animation for cubeaver into his actual dialogues. More... over 1 year ago
Wired in the talk animation for diorre into his actual dialogues. More... over 1 year ago
Talk animations for Chopple. More... over 1 year ago
Talking animation for Cubeaver. More... over 1 year ago
Talking animation for diorre. More... over 1 year ago
Bump Frogatto module version to 4.28.
DDR
More... over 1 year ago
Fixed an issue where fish behaved bizarrely in the (extremely rare) case where they were grabbed underwater with the tongue, brought above water, and spat out. More... over 1 year ago
Merge pull request #642 from frogatto/underwater-plants More... over 1 year ago
Added the underwater plants to the rest of the seaside levels. More... over 1 year ago
Added the corals to a few seaside levels. More... over 1 year ago
Added another coral background graphic. More... over 1 year ago
Added some of the coral pieces to nene's house. More... over 1 year ago
Added a second coral background piece. More... over 1 year ago
Merge branch 'master' into underwater-plants More... over 1 year ago
Fixed an issue where the underwater ocean lights in the new water shader had a weird seam. More... over 1 year ago
Some work towards re-rendering a coral asset. More... over 1 year ago
Fixed a missing initializer in the liquid controller which meant liquids couldn't be placed in the editor. More... over 1 year ago
Hid the whitewater controller again. More... over 1 year ago
Merge branch 'master' of github.com:frogatto/frogatto
DDR
More... over 1 year ago
Halved the HP of the white swaying flowers. More... over 1 year ago
Fixed one spot that bumps your head on a platform, and did a few cosmetic fixes to musty-mine. More... over 1 year ago
Set up the mine hint to not fire once you've beaten the gazer boss. More... over 1 year ago
Made sure the new part of the HUD is in the mana bar's destructor. More... over 1 year ago
Eliminated some bogus editor classes used by test objects. More... over 1 year ago
Added a provision for braziers to permanently activate their target, if set to do so by their controller. More... over 1 year ago
added name to the chest's event and provided the pit with some torches More... over 1 year ago
Blind Alley chest now provides the player with a full heart container More... over 1 year ago