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Daggerfall Unity
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Very Low Activity
Commits
: Listings
Analyzed
about 19 hours
ago. based on code collected
about 19 hours
ago.
Nov 26, 2024 — Nov 26, 2025
Showing page 354 of 354
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Enhancements to DFBitmap and ImageProcessing classes.
Interkarma
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over 10 years ago
Initial Unity 5 compatibility update.
Interkarma
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over 10 years ago
Bumped version to baseline 1.3.0. Added Smart Localization asset to core tools. Text import from Daggerfall native file to localization database is still in early stages. There is a lot more work to do before this is useful. Split time and calendaring features into serializable DaggerfallDateTime class. This class can be stored and used to compare date-time, etc. Added new helpers to support this. WorldTime is now just a simple clock component which raises a DaggerfallDateTime at runtime to simulate world time passing. Updated demo code and anywhere else impacted by WorldTime changes. Some bug fixes and naming changes.
Interkarma
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almost 11 years ago
Checking in final changes for 1.2 release.
Interkarma
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almost 11 years ago
Merge branch 'master' of https://github.com/Interkarma/daggerfall-unity
Interkarma
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almost 11 years ago
Demo updates. Fixed issue with mobiles not loading from builds. Sky no longer shows clear night sky when overcast.
Interkarma
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almost 11 years ago
Delete README.md.meta
Gavin Clayton
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almost 11 years ago
Bug fixes and general improvements. Red brick doors are no longer assigned action door status. Action record data is passed through. Reordered hit priority in PlayerActivate to enter/exit transitions. Fixed normal/snow footstep swap issue. Weather effects are now disabled inside. Snow is disabled in desert climates. Improvements to SongManager. Fixed issue with RDB blocks not being laid out standalone due to missing texture table. Now assigns a default texture table for freestanding RDB blocks (i.e. not part of a dungeon layout). Fixes to terrain climate texture assignments and nature assignments. Added API GetNatureArchive() overload to ClimateSwaps.
Interkarma
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almost 11 years ago
Added SongManager to play music based on player environment, time of day, and weather. Added free TES font pack. Added new location alert when player enters true location area. Exposed more player context information, such as building type and location type. Added snow footsteps during winter. DaggerfallSongPlayer now only uses songs from single enum. This is safer and cleaner.
Interkarma
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almost 11 years ago
Fixed RDBLayout issue where static building doors were improperly added to door array. Fixed exit door combine bug preventing exit of some dungeons.
Interkarma
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almost 11 years ago
Added ambient light manager to smoothly fade between exterior/interior/dungeon/palace block ambience. Renamed DaggerfallBlock to DaggerfallRDBBlock as this component is currently only used on dungeon blocks. Will add equivalent RMB block when there is a need. Added newly discovered cemetery dungeon type with encounter table copied from Crypt. DaggerfallDungeon and PlayerEnterExit can now track which dungeon block player is inside of. This allows more advanced behaviour such as tracking when player enter/exits palace parts of dungeon to change lights/music. There are many other uses for tracking player block. Fixed some bugs with action records. Dungeon static exit doors are now toggled off outside of starting block like in game. Added a range sanity check to random encounter table access.
Interkarma
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almost 11 years ago
Added random encounters to dungeons. Implemented correct texture tables for key dungeons and improved texture variety of random dungeons. Added a weather manager and started unifying various climate/weather changes to manager. Some bug fixes and further refactoring to DaggerfallUnity.Instance pattern.
Interkarma
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almost 11 years ago
Dungeon exit transitions now implemented. Possible to enter/exit any dungeon from streaming world.
Interkarma
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almost 11 years ago
Dungeon enter transitions now implemented. Fixed issue with billboard anims booting twice from disabled state. Added more minor helper components to demo namespace.
Interkarma
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almost 11 years ago
Merge branch 'master' of https://github.com/Interkarma/daggerfall-unity
Interkarma
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almost 11 years ago
Moved particles into prefabs. Added several external demo helper components into core demo namespace. Moved external streaming world demo into scenes.
Interkarma
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almost 11 years ago
Update README.md
Gavin Clayton
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almost 11 years ago
Create README.md
Gavin Clayton
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almost 11 years ago
Initial project commit.
Interkarma
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almost 11 years ago
Initial commit
Interkarma
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almost 11 years ago
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