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Daggerfall Unity
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Very Low Activity
Commits
: Listings
Analyzed
1 day
ago. based on code collected
1 day
ago.
Nov 25, 2024 — Nov 25, 2025
Showing page 352 of 354
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Implemented text input box and character name window. Renamed character creation windows for consistency. Implemented a temporary typing input system to DaggerfallUI.
Interkarma
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about 10 years ago
Completed class picker popup. Implemented mouse wheel scrolling. Fixed some double-click issues. Clean up scripts a little.
Interkarma
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over 10 years ago
Implemented most of class picker window.
Interkarma
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over 10 years ago
Hit points per level is monster level for monster classes.
Interkarma
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over 10 years ago
Implemented import of class CFG files. This is a 74-byte format common to player, enemy NPCs, and enemy monsters. DFClass is a very thorough representation of this data. Implemented editor window to view properties of all known CFG files. Removed DFMonster implementation as this is no longer required. Stripped older code from MonsterFile and changed to load CFG data using ClassFile. Changes not fully tested, and at this time MonsterFile is just a wrapper for MONSTER.BSA. Removed duplicate data where DFClass can now be used. Implemented gender select popup. Minor cleanup and reorganization of popup window cancel functionality. Progressed character creation wizard.
Interkarma
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over 10 years ago
Implemented gender select popup. General cleanup and improvement of message handling and window flow. Now using a controlling wizard class for chaining together character creation process. Move Races and Classes to new Player namespace.
Interkarma
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over 10 years ago
Implemented race select window and popup messagebox.
Interkarma
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over 10 years ago
Started ITextProvider for interfacing with text resources. Moved book reader to ITextProvider. Started a collection of game scenes.
Interkarma
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over 10 years ago
Merged LypyL's updates to action system.
Interkarma
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over 10 years ago
Started implementing race picker window.
Interkarma
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over 10 years ago
Renamed "Demo" namespace to "Game". This code will form the basis of a more complete, but still optional, set of gameplay classes working towards a gradual Daggerfall reimplementation. Provides developers with a starting point for remake efforts and players something to enjoy as work progresses.
Interkarma
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over 10 years ago
Implemented VID reader and playback. Progressed work on save game UI window. Renamed GetColors32 to GetColor32. Minor fixes and improvements.
Interkarma
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over 10 years ago
Added text and picking to load game window. Implemented an outline screen component. Minor cleanup to some UI classes.
Interkarma
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over 10 years ago
Implemented test book reader UI.
Interkarma
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over 10 years ago
Added pixel font support to UI. Added TextLabel screen component. Renamed some screen components for brevity.
Interkarma
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over 10 years ago
Increase player prefab capsule collider height for trigger actions.
Interkarma
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over 10 years ago
Tuned player prefabs to help avoid getting stuck on poorly made geometry.
Interkarma
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over 10 years ago
Moved version string to standalone VersionInfo file.
Interkarma
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over 10 years ago
Merging LypyL's enhancements and fixes to action system.
Interkarma
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over 10 years ago
Further fixes to action rotation and translation.
Interkarma
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over 10 years ago
Fixed action vector sign inversion. Action rotations can now rotate relative to world or self.
Interkarma
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over 10 years ago
Decoupled tilemap and heightmap arrays. This allows for higher resolution terrains. Fixed terrain layout and helpers to work with different tilemap and heightmap sizes. Heightmap resolution setting is now a member of TerrainSampler. Removed simplex noise generator and changed to Unity Mathf.PerlinNoise(). StreamingWorld now fully lays out terrain on init to reduce pop-in. Updated example terrain samplers.
Interkarma
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over 10 years ago
Fixed bug in DaggerfallUnity.TerrainSampler setter.
Interkarma
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over 10 years ago
Merge branch master into work-in-progress.
Interkarma
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over 10 years ago
Added ITerrainSampler interface to enable use of custom terrain algorithms. Fixed bug with location placements at high elevations. Locations are now disabled on collection to reduce pop-out after fast travel.
Interkarma
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over 10 years ago
Merging performance enhancements.
Interkarma
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over 10 years ago
Added .gitignore. Fixed invalid call to deleted test method.
Interkarma
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over 10 years ago
StreamingWorld now comes online significantly faster. Fixed floating location bug in StreamingWorld. Further improvements to texture reading.
Interkarma
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over 10 years ago
Removed unused methods from TextureFile. Additional minor texture read increases.
Interkarma
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over 10 years ago
Changed TextureFile reading from streams to direct arrays for a 3.2x speed increase in reading palettized textures. Removed multiple DFBitmap formats so a DFBitmap is always indexed. This was a holdover from XNA/Windows tools.
Interkarma
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over 10 years ago
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