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Commits : Listings

Analyzed about 3 hours ago. based on code collected about 3 hours ago.
Nov 20, 2024 — Nov 20, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Finishing (not really) the DaggerfallAction update from yesterday More... over 10 years ago
Started adding native UI support to Demo namespace. Started adding support to load native save game data. Started adding entity and effect system. More... over 10 years ago
DaggerfallAction update More... over 10 years ago
Merge pull request #1 from Interkarma/master More... over 10 years ago
Fixing version to 1.4.3 post-merge. More... over 10 years ago
Merge branch 'master' into work-in-progress More... over 10 years ago
Updating to stable release version 1.3.31. More... over 10 years ago
Added define to keep prefab links when importing from editor. This define is commented out by default for beginners. RMB and RDB block prefabs are now set by default. More... over 10 years ago
Added button to toggle city gates open/closed. Added ChangeDaggerfallMeshGameObject method to change a mesh at runtime or in editor. Exposed climate settings from DaggerfallMesh and added option to reapply climate settings. More... over 10 years ago
Fixed normal map generation bug for solid-colour textures. Created OverrideLocation field in PlayerEnterExit to override player location in GPS. Added InteriorLightRig.prefab to simplify creation of interior scenes in tutorials. SunlightRig.prefab now has SunlightManager on KeyLight by default. Soft shadows are now on by default in SunlightRig.prefab KeyLight. Prepare local scenes for release build. More... over 10 years ago
Fixed bug in PlayerFootsteps when PlayerEnterExit not available. More... over 10 years ago
Added conditional compilation for setting window titles. More... over 10 years ago
ItemsFile can now rewrite item template data back into FALL.EXE for research. More... over 10 years ago
Introduced new API class for reading item template data from FALL.EXE. Added FullSerializer to DaggerfallWorkshop namespace. This will be used for custom serialization in future. Moved AudioSynthesis into DaggerfallWorkshop namespace to avoid conflicts with other projects using the C# Synth Project as a basis for audio synthesis. Added new string search method to FileProxy to support new item class. More... over 10 years ago
Starting version 1.4 in development branch. More... over 10 years ago
Fixed OnPromoteTerrainData event only being called once. TileMap is now a public field of DaggerfallTerrain. Fixed unstable sort issue on Atlas editor window. Additional fixes to exception on animated billboard batches. More... over 10 years ago
Enhanced control over random monster spawns. More... over 10 years ago
Fixed dungeon exit doors. More... over 10 years ago
Fixed issue with interior door prefabs not loading. Added helpers to DFPosition, PlayerMotor, StreamingWorld based on suggestions from LypyL. StreamingWorld no longer checks for PlayerGPS on Start(). It is now possible to bring world online at runtime by assigning Player after startup. Fixed UV enumerator issue for animated billboard batches. More... over 10 years ago
Restored dungeon texture tables to new layout methods. Added option to set TextureFormat of imported textures to help reduce standalone build sizes. More... over 10 years ago
Fixed dungeon enter/exit transitions with new RDB builders. More... over 10 years ago
Completed dungeon layout rewrite. More... over 10 years ago
Seasonal changes will now update nature billboard batch. Added button to align enemies to ground. Fixed issue with large enemies like giants being sunken into ground. More... over 10 years ago
Enemies now added by prefab. Need to complete scene builders. Added optional block prefabs for RMB and RDB blocks. Fixed player character controller from getting stuck in many situations. Exit doors and action doors now use BoxCollider. More... over 10 years ago
Reworking scene builders to use prefabs. Simplified and updated billboard batch and terrain shaders. Merging in more 1.3 changes. More... over 10 years ago
Structural changes for 1.3 release. Yet to merge in all new features and fixes. Removed SmartLocalization for this release. Will look at translations in next release. More... over 10 years ago
Updating SmartLocalization to 2.2. More... over 10 years ago
Started adding event handlers. More... over 10 years ago
Update comment block to make room for contributors and notes. Changed copyright to generic Daggerfall Workshop, but retain original author. Fixed midi synth buffer allocation for speaker setups with more than 2 channels. Can now load binary files from a custom Arena2 folder at runtime. No need to use .bytes in Resources anymore, except to override native assets. Looks for Arena2 folder in builds inside AppName_Data folder. More... over 10 years ago
Added beta floating origin script. Floating origin moves world back towards origin to eliminate precision errors regardless of how far player runs. This script is still considered under development. Added floating origin awareness and support to streaming world. Updated MonsterFile and DFMonster files from research build. The file format of MONSTER.BSA and CFG records is still being researched. More... over 10 years ago