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Commits
: Listings
Analyzed
1 day
ago. based on code collected
1 day
ago.
Dec 05, 2024 — Dec 05, 2025
Showing page 163 of 168
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Use Creature.getImageName() Change an error message to use a MessageBox Implement WindowListener. dispose() on windowClosing() dispose() on mouseClicked, mouseExited(), mousePressed()
David Ripton
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over 27 years ago
In removeLegion(), return lords and demi-lords to the stacks.
David Ripton
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over 27 years ago
Used Creature.getImageName() Check creature counts when recruiting.
David Ripton
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over 27 years ago
Added board var, to allow repainting and setting the erase flag. Added repaint() to repaint this hex's bounding rectangle. Added getLegion() to error-check and return the appropriate legion. Call board.setEraseFlag() when the second or third legion in a hex is removed, to erase the background and remove artifacts.
David Ripton
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over 27 years ago
Changed showMoves and findMoves to return number of legal moves found. Used hex.repaint() Use Creature.takeOne() when setting up initial legions, so that creature counts are accurate. Added eraseFlag and setEraseFlag(), and cleared the background on repaint when eraseFlag is set, to eliminate an artifact where chits overlapped hexsides.
David Ripton
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over 27 years ago
Changed splitFrom from a String to a Legion. Added getImageName() for legion marker. Changed addPoints to track number of angels and archangels available. Changed addCreature to use creature counts. Added recombine function to cancel splits.
David Ripton
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over 27 years ago
Added count, getCount(), takeOne(), putOneBack() Made creatures non-final to allow count to change. Made all vars private and provided accessor functions.
David Ripton
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over 27 years ago
Use Creature.getImageName() Use MasterHex.repaint()
David Ripton
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over 27 years ago
Removed unused vars assigned to various dialog classes. Used Chit.getImage() Changed flee / concede logic to ensure that the losing legion is visibly removed with a forced repaint.
David Ripton
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over 27 years ago
Made markerId private and added getMarkerId() Added removeLegion() Added addPoints()
David Ripton
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over 27 years ago
Added die() method for when titan stack is destroyed or player retires from game. Changed selectMarker to verify that the selected marker is available, and to set selectedMarker to null if not.
David Ripton
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over 27 years ago
Added a dispose() when no stack markers are available.
David Ripton
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over 27 years ago
Added getBoard()
David Ripton
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over 27 years ago
Changed Legion.addPoints() to take no args Check for Titan stack death.
David Ripton
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over 27 years ago
Added "this" argument to Player constructor.
David Ripton
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over 27 years ago
Initial revision
David Ripton
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over 27 years ago
Use Chit.getImage()
David Ripton
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over 27 years ago
Add game member, so that the status screen can be updated. Free up the legion marker in removeLegion() Added addPoints() method, to bump score and update status screen.
David Ripton
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over 27 years ago
Use Chits.getImage()
David Ripton
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over 27 years ago
Use Legion.getMarkerId() and Chit.getImage()
David Ripton
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over 27 years ago
Highlight hexes with engagements. Advance from fight to muster only if all engagements are resolved.
David Ripton
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over 27 years ago
Used Chit.getImage() Used Legion.getMarkerId() Widened buttons to ensure that text is visible.
David Ripton
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over 27 years ago
Made image private, and provided a getImage accessor.
David Ripton
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over 27 years ago
Changed Legion.getCurrentHex()
David Ripton
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over 27 years ago
Changed selectedLegion to just use the Legion directly, eliminating the selectedLegionNum
David Ripton
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over 27 years ago
Added getFriendlyLegion() and getEnemyLegion()
David Ripton
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over 27 years ago
Changed Legion.getCurrentHex() Started work on fleeing and conceding.
David Ripton
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over 27 years ago
Changed currentHex and startingHex from int to MasterHex.
David Ripton
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over 27 years ago
Change findEligibleRecruits to a static function so that it can be called from the Turn class. Have it take parameters and return the number of eligible recruits, rather than directly accessing class vars.
David Ripton
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over 27 years ago
Unselect hex after split or recruit.
David Ripton
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over 27 years ago
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