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Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Dec 10, 2024 — Dec 10, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Initial revision More... over 27 years ago
Add isEngagement() More... over 27 years ago
Use Hex.isEngagement() Add negotiation. More... over 27 years ago
If no legion markers are available, skip the split phase. More... over 27 years ago
Add removeCreature() More... over 27 years ago
Add dead variable to track whether the creature represented by the chit is dead. Draw a red X over the image if the creature is dead. Move some static initialization out of the constructor. More... over 27 years ago
Use MasterBoard.highlightEngagements() If there are no engagements, skip forward to the mustering phase. Change "Muster Recruits" to "Done with Engagements" More... over 27 years ago
Add unselectLegion() method. If a player dies during his turn, advance to the next player's turn. More... over 27 years ago
Add highlightUnmovedLegions() method. Add highlightEngagements() method. Tweak repaint logic. More... over 27 years ago
Add getStartingHex() method. More... over 27 years ago
Update the status screen on each new player turn. More... over 27 years ago
Changed playersEliminated to show shortColor rather than tower number. Made legions[] and markersAvailable from [60] to [72], to avoid going out of bounds when winning a 6-player game. Added addPlayerElim() Changed removeLegion to remove the legion from its hex. Added addLegionMarkers() When a player dies, check for victory. More... over 27 years ago
Changed player.removeLegion() to remove the legion from the hex as well. Removed currentHex.removeLegion() call. More... over 27 years ago
Added checkForVictory() More... over 27 years ago
Make chit arrays 7 elements long, in case of added angels. Make chits for new array entries. More... over 27 years ago
Removed debug code. More... over 27 years ago
Added getGame() function. Reset canSummonAngel to true each turn when rolling movement die. Change a removeLegion loop to run backwards. More... over 27 years ago
Added AcquireAngel dialog More... over 27 years ago
Removed an unused member variable. Changed some constants to array.length More... over 27 years ago
Initial revision More... over 27 years ago
Initial revision More... over 27 years ago
Widened buttons. Tweaked dialog size. More... over 27 years ago
Fixed angel awarding. More... over 27 years ago
Undo All Splits Undo Last Move Renamed "Reset Moves" to "Undo All Moves" More... over 27 years ago
Tweaked dialog placement to make sure it's all visible on the screen, and that it's oriented correctly to the map. More... over 27 years ago
Change score from int to float, so that half-points can be kept to prevent rounding errors during player elimination. Clear the half-points with truncScore() at the end of the process. undoAllSplits() and undoLastMove() More... over 27 years ago
Add MessageBox errors when splitting is impossible. More... over 27 years ago
Call player.markLastLegionMoved when moving, for the undoLastMove feature. More... over 27 years ago
Use hex.repaint() Before ending the movement phase, check that any split stacks have moved apart if possible. If they have no legal moves, recombine them. More... over 27 years ago
Change Legion.splitFrom to a Legion rather than a String. Use Creature.getImageName() Use Legion.getImageName() More... over 27 years ago