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Very Low Activity
Commits
: Listings
Analyzed
1 day
ago. based on code collected
1 day
ago.
Dec 10, 2024 — Dec 10, 2025
Showing page 162 of 168
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Code Location
Date
Initial revision
David Ripton
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over 27 years ago
Add isEngagement()
David Ripton
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over 27 years ago
Use Hex.isEngagement() Add negotiation.
David Ripton
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over 27 years ago
If no legion markers are available, skip the split phase.
David Ripton
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over 27 years ago
Add removeCreature()
David Ripton
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over 27 years ago
Add dead variable to track whether the creature represented by the chit is dead. Draw a red X over the image if the creature is dead. Move some static initialization out of the constructor.
David Ripton
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over 27 years ago
Use MasterBoard.highlightEngagements() If there are no engagements, skip forward to the mustering phase. Change "Muster Recruits" to "Done with Engagements"
David Ripton
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over 27 years ago
Add unselectLegion() method. If a player dies during his turn, advance to the next player's turn.
David Ripton
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over 27 years ago
Add highlightUnmovedLegions() method. Add highlightEngagements() method. Tweak repaint logic.
David Ripton
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over 27 years ago
Add getStartingHex() method.
David Ripton
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over 27 years ago
Update the status screen on each new player turn.
David Ripton
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over 27 years ago
Changed playersEliminated to show shortColor rather than tower number. Made legions[] and markersAvailable from [60] to [72], to avoid going out of bounds when winning a 6-player game. Added addPlayerElim() Changed removeLegion to remove the legion from its hex. Added addLegionMarkers() When a player dies, check for victory.
David Ripton
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over 27 years ago
Changed player.removeLegion() to remove the legion from the hex as well. Removed currentHex.removeLegion() call.
David Ripton
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over 27 years ago
Added checkForVictory()
David Ripton
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over 27 years ago
Make chit arrays 7 elements long, in case of added angels. Make chits for new array entries.
David Ripton
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over 27 years ago
Removed debug code.
David Ripton
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over 27 years ago
Added getGame() function. Reset canSummonAngel to true each turn when rolling movement die. Change a removeLegion loop to run backwards.
David Ripton
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over 27 years ago
Added AcquireAngel dialog
David Ripton
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over 27 years ago
Removed an unused member variable. Changed some constants to array.length
David Ripton
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over 27 years ago
Initial revision
David Ripton
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over 27 years ago
Initial revision
David Ripton
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over 27 years ago
Widened buttons. Tweaked dialog size.
David Ripton
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over 27 years ago
Fixed angel awarding.
David Ripton
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over 27 years ago
Undo All Splits Undo Last Move Renamed "Reset Moves" to "Undo All Moves"
David Ripton
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over 27 years ago
Tweaked dialog placement to make sure it's all visible on the screen, and that it's oriented correctly to the map.
David Ripton
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over 27 years ago
Change score from int to float, so that half-points can be kept to prevent rounding errors during player elimination. Clear the half-points with truncScore() at the end of the process. undoAllSplits() and undoLastMove()
David Ripton
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over 27 years ago
Add MessageBox errors when splitting is impossible.
David Ripton
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over 27 years ago
Call player.markLastLegionMoved when moving, for the undoLastMove feature.
David Ripton
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over 27 years ago
Use hex.repaint() Before ending the movement phase, check that any split stacks have moved apart if possible. If they have no legal moves, recombine them.
David Ripton
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over 27 years ago
Change Legion.splitFrom to a Legion rather than a String. Use Creature.getImageName() Use Legion.getImageName()
David Ripton
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over 27 years ago
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