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BZFlag - Multiplayer 3D Tank Game
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Low Activity
Commits
: Listings
Analyzed
1 day
ago. based on code collected
1 day
ago.
May 24, 2024 — May 24, 2025
Showing page 414 of 467
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i seem to have lisp poltergeists. oh well, it works for scanline
David Trowbridge
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almost 22 years ago
last of the zbuffer cruft
David Trowbridge
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almost 22 years ago
zoooooooom
David Trowbridge
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almost 22 years ago
MrAC tries his hand at BZDB (email)
Dave Brosius
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almost 22 years ago
sensible order
sean
as Sean Morrison
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almost 22 years ago
fix float->int prob
Dave Brosius
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almost 22 years ago
Don't add Null or Team flags to allowedFlags, also convert to vector, map not needed, and easier to do random
Dave Brosius
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almost 22 years ago
ChangeLog for FlagDescs
Dave Brosius
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almost 22 years ago
unbreak the client build
David Trowbridge
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almost 22 years ago
move locale to bzdb
David Trowbridge
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almost 22 years ago
Don't pick team flags as random flags
Lars Luthman
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almost 22 years ago
move a couple more values into bzdb
David Trowbridge
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almost 22 years ago
detecting missing GL/GLU, warning and disabling client compile
Alfredo Tupone
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almost 22 years ago
Fix for windows ( multiple defined iterators'it') Comprimise: neg z scale activages z flip flag.
Jeff Myers
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almost 22 years ago
updated TODO, BUGS
David Trowbridge
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almost 22 years ago
instead of explicitly testing for rabbit, just loop within CtfTeams
David Trowbridge
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almost 22 years ago
don't complain if the client doesn't have NullFlag
David Trowbridge
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almost 22 years ago
Rabbit team has no flag, don't check for flag timeouts for them
Lars Luthman
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almost 22 years ago
Make FlagDesc::flagMap a singleton to make sure that it's initialized before it's used
Lars Luthman
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almost 22 years ago
increment the right iterator
David Trowbridge
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almost 22 years ago
Fixed checks for multiple game styles, added \n to error messages
Lars Luthman
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almost 22 years ago
Don't store 4 bytes of garbage after the end of a cached world
Micah Elizabeth Scott
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almost 22 years ago
Fix another aspect of the same bug in makeWorld() that would save incomplete worlds in the cache.
Micah Elizabeth Scott
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almost 22 years ago
Fixed a segfault on world download that seems to be triggered by bzfs.py because it uses a different world block size than bzfs. makeWorld() was not allocating enough space for the entire world, just the remaining data after the first block.
Micah Elizabeth Scott
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almost 22 years ago
Merging remove_flag_id branch. This removes all use of enums for identifying flags, instead using pointers to singleton FlagDesc instances with information about the flag. On the wire, flags are now represented by their 2-character abbreviation in place of the 16-bit enum. Flag negotiation has changed- the redundant numFlags field is gone, and the reply is always a list of missing flags.
Micah Elizabeth Scott
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almost 22 years ago
Fix bzfs crash due to uninitialized pointer, added comments to flag negotiation code
Micah Elizabeth Scott
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almost 22 years ago
Flag abbreviations should be case insensitive
Micah Elizabeth Scott
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almost 22 years ago
bzfs compiles!
Micah Elizabeth Scott
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almost 22 years ago
Remove unnecessary flag number entries from MsgNegotiateFlags
Micah Elizabeth Scott
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almost 22 years ago
Another batch of changes to bzfs
Micah Elizabeth Scott
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almost 22 years ago
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