52
I Use This!
Low Activity

Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
May 24, 2024 — May 24, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
i seem to have lisp poltergeists. oh well, it works for scanline More... almost 22 years ago
last of the zbuffer cruft More... almost 22 years ago
zoooooooom More... almost 22 years ago
MrAC tries his hand at BZDB (email) More... almost 22 years ago
sensible order
sean
as Sean Morrison
More... almost 22 years ago
fix float->int prob More... almost 22 years ago
Don't add Null or Team flags to allowedFlags, also convert to vector, map not needed, and easier to do random More... almost 22 years ago
ChangeLog for FlagDescs More... almost 22 years ago
unbreak the client build More... almost 22 years ago
move locale to bzdb More... almost 22 years ago
Don't pick team flags as random flags More... almost 22 years ago
move a couple more values into bzdb More... almost 22 years ago
detecting missing GL/GLU, warning and disabling client compile More... almost 22 years ago
Fix for windows ( multiple defined iterators'it') Comprimise: neg z scale activages z flip flag. More... almost 22 years ago
updated TODO, BUGS More... almost 22 years ago
instead of explicitly testing for rabbit, just loop within CtfTeams More... almost 22 years ago
don't complain if the client doesn't have NullFlag More... almost 22 years ago
Rabbit team has no flag, don't check for flag timeouts for them More... almost 22 years ago
Make FlagDesc::flagMap a singleton to make sure that it's initialized before it's used More... almost 22 years ago
increment the right iterator More... almost 22 years ago
Fixed checks for multiple game styles, added \n to error messages More... almost 22 years ago
Don't store 4 bytes of garbage after the end of a cached world More... almost 22 years ago
Fix another aspect of the same bug in makeWorld() that would save incomplete worlds in the cache. More... almost 22 years ago
Fixed a segfault on world download that seems to be triggered by bzfs.py because it uses a different world block size than bzfs. makeWorld() was not allocating enough space for the entire world, just the remaining data after the first block. More... almost 22 years ago
Merging remove_flag_id branch. This removes all use of enums for identifying flags, instead using pointers to singleton FlagDesc instances with information about the flag. On the wire, flags are now represented by their 2-character abbreviation in place of the 16-bit enum. Flag negotiation has changed- the redundant numFlags field is gone, and the reply is always a list of missing flags. More... almost 22 years ago
Fix bzfs crash due to uninitialized pointer, added comments to flag negotiation code More... almost 22 years ago
Flag abbreviations should be case insensitive More... almost 22 years ago
bzfs compiles! More... almost 22 years ago
Remove unnecessary flag number entries from MsgNegotiateFlags More... almost 22 years ago
Another batch of changes to bzfs More... almost 22 years ago