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BZFlag - Multiplayer 3D Tank Game
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Low Activity
Commits
: Listings
Analyzed
about 21 hours
ago. based on code collected
about 21 hours
ago.
May 22, 2024 — May 22, 2025
Showing page 412 of 467
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
swap radar zoom keys 1 and 3
Frank Thilo
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almost 22 years ago
make it actually read config values
David Trowbridge
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almost 22 years ago
remove the files
David Trowbridge
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almost 22 years ago
remove resources.(h|cxx) from the build
David Trowbridge
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almost 22 years ago
switch over completely to new config
David Trowbridge
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almost 22 years ago
remove the files
David Trowbridge
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almost 22 years ago
get really rid of BzfKeyMap
David Trowbridge
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almost 22 years ago
eliminate old keymap stuff from menus, list known bugs
David Trowbridge
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almost 22 years ago
make the keybinding menu work
David Trowbridge
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almost 22 years ago
beginning of editing
David Trowbridge
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almost 22 years ago
make keybinding menu a little bit more sane
David Trowbridge
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almost 22 years ago
start to unbork the keybinding menu
David Trowbridge
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almost 22 years ago
no more DeadPlayer
David Trowbridge
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almost 22 years ago
Remove DeadPlayer.cxx
Dave Brosius
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almost 22 years ago
make the radar bindings correct
David Trowbridge
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almost 22 years ago
prune unused deadplayer code from source
Dave Brosius
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almost 22 years ago
Have the C++ bzflag client send MsgUDPLinkEstablished over UDP also, so that observers get incoming messages over UDP too
Micah Elizabeth Scott
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almost 22 years ago
Removing code to disable UDP link in addPlayer. This would break UDP if a client enabled its UDP connection, but then didn't send any more UDP messages after etnering the game.
Micah Elizabeth Scott
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almost 22 years ago
fix a couple more instances of naughty memory
David Trowbridge
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almost 22 years ago
delete [] what was new[]ed
David Trowbridge
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almost 22 years ago
init radar to medium range
David Trowbridge
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almost 22 years ago
Nuke some debuggative cruft
Micah Elizabeth Scott
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almost 22 years ago
fixem bugs
Dave Brosius
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almost 22 years ago
Nasty global init ordering problem was occuring between CmdLineOptions and Flags, causing flagMap to be empty when processing cmd line. This caused all flag carry limits to be zero, which meant you dropped the flag as soon as you shot. Made clOptions not a global anymore to fix
Dave Brosius
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almost 22 years ago
Give Team a constructor so our team scores aren't uninitialized if we don't get any MsgTeamUpdates
Micah Elizabeth Scott
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almost 22 years ago
No icky hardcoded buffer sizes when we have this nice MaxPacketLen constant
Micah Elizabeth Scott
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almost 22 years ago
If we receive a packet bigger than MaxPacketLen, don't try to copy the whole thing into the packet buffer
Micah Elizabeth Scott
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almost 22 years ago
The UDP change should probably appear on the changelog
Micah Elizabeth Scott
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almost 22 years ago
Fix ze debuggative doodad
Micah Elizabeth Scott
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almost 22 years ago
Store length of incoming UDP packets correctly
Micah Elizabeth Scott
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almost 22 years ago
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